144,278 Commits over 4,413 Days - 1.36cph!

31 Days Ago
Fix nullref when trying to access Terrain.activeTerrain, use TerrainMeta instead
31 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
31 Days Ago
merge from main
31 Days Ago
Set new pitch clamps to match animations (30-60deg), update IK hand targets
31 Days Ago
Bugfix(tests): adjust player spawn distance for TestNetworkRange.OutsideRange cases They can land on a boundary, making it more difficult to reason when working across small/medium/large layers Tests: ran the tests, same results
31 Days Ago
Bugfix(tests): expand TestServer's network grid from 1k to 2k Previously it was too easy to accidentally setup an out-of-bounds scenario, leading to confusing test failures Tests: ran related tests, discovered couple tests are failing (unrelated to this change)
31 Days Ago
Avoid repeated calls to Terrain.activeTerrain
31 Days Ago
testlist
31 Days Ago
Commit the .meta files that keep popping up
31 Days Ago
Skinning update for paintball overalls
31 Days Ago
merge from woodpile_changestage_audio
31 Days Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
31 Days Ago
merge from fix_privaddfriend_vis
31 Days Ago
merge from computer_station_io (only manifest changes)
31 Days Ago
manifest
31 Days Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
31 Days Ago
Fix scientists not shooting most of the time
31 Days Ago
merge from computer_station_IO
31 Days Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
31 Days Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
31 Days Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
31 Days Ago
update from mortar
31 Days Ago
Adding sweep animation with no root motion for 3p character
31 Days Ago
Skinning update for space hazmat
31 Days Ago
Temp fix for scientists not facing their target
31 Days Ago
Fixed ice mask/vest not appearing
31 Days Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
31 Days Ago
add io for twitch rivals desk skin
31 Days Ago
Alternate idea
31 Days Ago
console_quickjoin_fix -> main
31 Days Ago
Merge from main
31 Days Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
31 Days Ago
renames for wall tiles mosaic textures
31 Days Ago
merge from playerrigupdate2
31 Days Ago
Material updates Beard textures
31 Days Ago
Bunch of UI/UX wip for prototype techtree
31 Days Ago
some cleanup post merge
31 Days Ago
main -> console_quickjoin_fix
31 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
31 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
31 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
31 Days Ago
merge from main
31 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
31 Days Ago
Merge from Main
31 Days Ago
Workbench NRE fix
31 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
31 Days Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
31 Days Ago
prototype initial implementation
31 Days Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
31 Days Ago
Merge: from main