155,876 Commits over 4,536 Days - 1.43cph!

38 Days Ago
cherry picking from fishing tackle world models
38 Days Ago
cherry picking from small spike world models 2
38 Days Ago
cherry picking from small spike world models
38 Days Ago
cherry picking from weapon rack world models 2
38 Days Ago
cherry picking from weapon rack world models
38 Days Ago
cherry picking from small spikes worldmodel
38 Days Ago
cherry picking from tincan alarm and floor spikes worldmodel
38 Days Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
38 Days Ago
cherry picking from landmine worldmodel 2
38 Days Ago
cherry picking from landmine worldmodel
38 Days Ago
cherry picking from workbench worldmodels 2
38 Days Ago
cherry picking from workbench world models
38 Days Ago
cherry picking from netting world model
38 Days Ago
cherry picking from netting world model
38 Days Ago
cherry picking from ladder world model
38 Days Ago
cherry picking from corn world model
38 Days Ago
cherry picking from small shark 2
38 Days Ago
cherry picking from small shark
38 Days Ago
cherry picking from sleepingbag worldmodel 2
38 Days Ago
cherry picking from sleepingbag worldmodel
38 Days Ago
cherry picking from bandage worldmodel 2
38 Days Ago
cherry picking from bandage worldmodel 1
38 Days Ago
cherry picking from electrical worldmodels 8
38 Days Ago
cherry picking from electrical worldmodels 7
38 Days Ago
cherry picking from electrical worldmodels 6
38 Days Ago
cherry picking from electrical worldmodels 5
38 Days Ago
cherry picking from electrical worldmodels 4
38 Days Ago
cherry picking from electrical worldmodels 3
38 Days Ago
cherry picking from electrical worldmodels 2
38 Days Ago
cherry picking from electrical worldmodels
38 Days Ago
cherry picking
38 Days Ago
optimised bloodbag textures
38 Days Ago
merge from main
38 Days Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
38 Days Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
38 Days Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
38 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
38 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
38 Days Ago
Merge from powergrid/fuse_deterioration
38 Days Ago
Adding sheep lean and react animations
38 Days Ago
Bump minimum decay rate from 6% to 8%
38 Days Ago
38 Days Ago
Merge from PlayerMaintainedMonuments
38 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
38 Days Ago
Merge from main
38 Days Ago
adding small tunnel end piece, added random rooms to small station
38 Days Ago
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38 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
38 Days Ago
Add smallbackpack to render scene
38 Days Ago
Updating sheep skinning and Adding LODs to export