142,297 Commits over 4,536 Days - 1.31cph!

38 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
38 Days Ago
Merge from terrain_renderer
38 Days Ago
merge from terrain_parallax_fix
38 Days Ago
Merge from main
38 Days Ago
Merge from PlayerMaintainedMonuments
38 Days Ago
Merge from satellite_crash
38 Days Ago
Merge from satellite_internal_meshfix
38 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
38 Days Ago
revert quality mapping
38 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
38 Days Ago
Gate debug dot to editor only
38 Days Ago
merge from hackweek_sv_pie_menu
38 Days Ago
Added back inventory tab checks
38 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
38 Days Ago
Manifest
38 Days Ago
38 Days Ago
Thruster item setup
38 Days Ago
adding tripple transition train tunnel part
38 Days Ago
merge from main
38 Days Ago
38 Days Ago
Fix grass
38 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
38 Days Ago
adding small modular train tunnels
38 Days Ago
removing unused station blockouts
38 Days Ago
initial/wip
38 Days Ago
Merge from playermaintainedmonuments
Rin
39 Days Ago
merge from water_wheel_gibs
39 Days Ago
Unsaved changes to animator
39 Days Ago
Add master key to icon generator manifest Update master key icon
39 Days Ago
Update manifest
39 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
39 Days Ago
Merge from main
39 Days Ago
Add dev only terrain depth prepass convar for testing
39 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
39 Days Ago
Fixes after converting ItemManager.Items static -> instance
39 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
39 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
39 Days Ago
Fixed laggy left/right movement in the pool mountable
39 Days Ago
Fix having to re-rack a pool table to make the balls reappear
39 Days Ago
merge from main -> masterkey
39 Days Ago
Fixed loot satellite clan event
39 Days Ago
Setup pool components on modular vehicles too
39 Days Ago
master key sounds
39 Days Ago
Setup pooling on all seats
39 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
39 Days Ago
merge from water_treatment_plant_maintainables
39 Days Ago
Pool smaller vehicles
39 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
39 Days Ago
Poolable: siege weapons
39 Days Ago
Merge from PlayerMaintainedMonuments