248,610 Commits over 3,928 Days - 2.64cph!

29 Days Ago
UI styling
29 Days Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
29 Days Ago
Docs, player HP, fixed round_loop prefab having two combat managers
29 Days Ago
better gibs and saved better icon position
29 Days Ago
player_model prefab work
29 Days Ago
Define OnPlayerSpawned - create PlayerSpawning component, which looks for an unoccupied spawn point
29 Days Ago
Remove now uneeded sound defs.
29 Days Ago
Start prep phase when enough players join Flow into combat
29 Days Ago
Fix double ifdef
29 Days Ago
Optimize by caching GJK simplexes when rasterizing obstacles
29 Days Ago
Refactor to remove duplication.
29 Days Ago
Show player count and required player count
29 Days Ago
Effects
29 Days Ago
vpk
29 Days Ago
Forgot to delete this
29 Days Ago
Update .gitattributes
29 Days Ago
Test arena map
29 Days Ago
Round UI, scene camera
29 Days Ago
More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
29 Days Ago
Show building blocked message in upgrade menu.
29 Days Ago
Event decides where player spawns Use a scene tag to define if a scene is an arena, create prefab instead of holding stuff in each scene
29 Days Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
29 Days Ago
Fixed SceneInformation not saving SceneTags metadata
29 Days Ago
merge ice_sculpture -> main
29 Days Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
29 Days Ago
Don't spawn the player until we hit combat phase, kill local player if we exit combat phase
29 Days Ago
Catapult projectiles cleanup
29 Days Ago
Added new ballista bolt items
29 Days Ago
Compile fix
29 Days Ago
ice sculpture pedestal gibs first pass
29 Days Ago
Ammo in hud
29 Days Ago
re-baked construction guide mesh
29 Days Ago
Fixed multiplayer
29 Days Ago
update deployment bounds
29 Days Ago
Layer exclusions when upgrading
29 Days Ago
mesh collision for ice sculpture pedestal
29 Days Ago
Base hud, fetch scene camera in-world instead of having one on the player, weapon is placed manually in PreRender
29 Days Ago
Experiment with arbitrary physics shapes as navmesh obstacles Performance is not good, needs more optimization to be viable. https://files.facepunch.com/lolleko/1b2611b1/sbox-dev_i7IaHMmjKv.mp4
29 Days Ago
merge from main
29 Days Ago
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29 Days Ago
Ignore triggers in NavMesh Generation
29 Days Ago
Update: Executing deferred command and waiting for it's execution - also fixed the deferred command not being executed because it's missing the prefix (this took weirdly long to spot) Using it to pass control for the actual testing top the game assembly Tests: Ran LoadProcTest, it passed
29 Days Ago
lods and meshlod setup
29 Days Ago
Update SceneObject tags of Sprites and Tilesets
29 Days Ago
GameObject.Network is a class !!!!!!
29 Days Ago
mini crossbow viewmodel animations updated
29 Days Ago
Use uncompiled assemblies (#1714)
29 Days Ago
Missing map reference
29 Days Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
29 Days Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)