160,926 Commits over 4,566 Days - 1.47cph!

25 Days Ago
Merge from dome_pump_mt_save_fix
25 Days Ago
Fixed dome pump multi threaded saving issue
25 Days Ago
Fixed AnimalAnimation allocating 80 bytes for each footstep
25 Days Ago
Avoid alloc when cleaning up expired projectiles, fix projectiles leaking when baseplayer is destroyed
25 Days Ago
merge from animalanimation_optims
25 Days Ago
Remove planner linq when looking for sockets
25 Days Ago
- Add RRP support - Fix various texture/icon errors - Minor Cleanup
25 Days Ago
Avoid allocs when ticking hurt triggers
25 Days Ago
Fix linq every frame in cooking visuals
25 Days Ago
Merge from main
25 Days Ago
Reduce memory usage of the server's SpawnDistributions by 750MB (780MB -> 40MB) and make it 3x faster to sample (2.1 us -> 0.7 us) - store in tiles of 16x16 values - 85% of the tiles are all zeros (fun fact) - tiles that are all the same value store as negative tile index so it can avoid looking up the tile (mainly all zeros) - deduplicate the remaining tiles (saves a little more) - palette packing on top for tiles that have mixed values (2 - 4 bits / value) - reduces server startup time from 4s -> 2.5s
25 Days Ago
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25 Days Ago
merge from texturestreaming_texturepropertiescache_fix
25 Days Ago
Fixed TextureStreaming never filling its shader texture property cache, every belt swap was allocating all shader property names (18KB down to 1KB per swap)
25 Days Ago
Make ItemCraftTask properly pooled so its not allocating on every craft
25 Days Ago
Fix broken livestock sleep test
25 Days Ago
merge from lightlod_optims
25 Days Ago
Cache DistanceFlareLOD fading action
25 Days Ago
Fixed shadowlights convar handler stacking up across editor play sessions
25 Days Ago
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
25 Days Ago
Cache AmbientLightLOD fading action
25 Days Ago
merge from more_pool_attributes
25 Days Ago
merge fro ent_scale_fix
25 Days Ago
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25 Days Ago
merge from fix_scrapheli_dismounts
25 Days Ago
Make surface.DrawPoly throw an error when giving invalid data * Specifically when giving it less than 3 verts Stop ropes being invisible in specific mcore circumstance * `r_queued_ropes 0; mat_queue_mode 2; gmod_mcore_test 1` is the exact scenario Restore functionality of sk_auto_reload_time * Requires gmod_suit set to 1. Value of 0 or below disables the feature.
25 Days Ago
Set TC items to use the display type of "TC limit" (it's how you configure them to show TC limit when held)
25 Days Ago
Add convar to softcore gamemode prefab - it's `max_tool_cupboards` so could technically be set on any server (but intended only for softcore)
25 Days Ago
Codegen
25 Days Ago
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
25 Days Ago
Tests
25 Days Ago
biofuel_idle_fix -> main
25 Days Ago
Only consume electricity when actively generating fuel
25 Days Ago
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25 Days Ago
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
25 Days Ago
merge from drinkingpoint_optims
25 Days Ago
merge from drinkingpoint_optims
25 Days Ago
Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Fixed -force32bit trying to launch 64bit CEF Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path
25 Days Ago
merge from fix_memdump_logging -> main
25 Days Ago
merge from qol_spawn_vendors -> main
25 Days Ago
merge from replicated_convar_save_fix -> main
25 Days Ago
merge from fix_replicated_bag_range -> main
25 Days Ago
merge from fix_codelock_load_nre -> main
25 Days Ago
restore_multiline_console -> main
25 Days Ago
Bring back multiline input support to the console
25 Days Ago
merge from qol_loadout_inventory_preview -> main
25 Days Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
25 Days Ago
merge from map_optims
25 Days Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
25 Days Ago
merge from fix_apartment_teammate_door -> main