155,839 Commits over 4,536 Days - 1.43cph!

35 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
35 Days Ago
Merge from powergrid/fuse_deterioration
35 Days Ago
Adding sheep lean and react animations
35 Days Ago
Bump minimum decay rate from 6% to 8%
35 Days Ago
35 Days Ago
Merge from PlayerMaintainedMonuments
35 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
35 Days Ago
Merge from main
35 Days Ago
adding small tunnel end piece, added random rooms to small station
35 Days Ago
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35 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
35 Days Ago
Add smallbackpack to render scene
35 Days Ago
Updating sheep skinning and Adding LODs to export
35 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
35 Days Ago
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35 Days Ago
Zero-initialise _GlobalMipBias
35 Days Ago
35 Days Ago
Codegen
35 Days Ago
Merge from main
35 Days Ago
Merge from main
Rin
36 Days Ago
merge from terrain_holes_fix
Rin
36 Days Ago
merge from deepsea_terrain_texture_fix
36 Days Ago
Baseline
36 Days Ago
Fix terrain shader tags
36 Days Ago
Set default texture on start up
36 Days Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
36 Days Ago
Added door offsets for randomised rooms
36 Days Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
36 Days Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
36 Days Ago
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
36 Days Ago
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36 Days Ago
merge from satellite_crash_audio_fix
36 Days Ago
merge from ch47_fixes
36 Days Ago
merge from improved_game_ui
36 Days Ago
merge from pooltable_networkrange_fixes
36 Days Ago
merge from storepage_bargames_media
36 Days Ago
merge from fix_submarine_oxygen_status
36 Days Ago
merge from metabolism_fix_3
36 Days Ago
merge from sculpture_dialog_close_fix
36 Days Ago
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36 Days Ago
merge from wildlifehazard_nre_fix
36 Days Ago
WildlifeHazard NRE fix
36 Days Ago
Large crashed station progress
36 Days Ago
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36 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
36 Days Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
36 Days Ago
36 Days Ago
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