140,482 Commits over 4,505 Days - 1.30cph!

35 Days Ago
Update(tests): patch WeaponRack Tests: TestMTSave(WeaponRack) pass
35 Days Ago
Update(tests): patch VendingMachine Tests: TestMTSave(VendingMachine) pass
35 Days Ago
Update(tests): patch VehicleModuleStorage Tests: TestMTSave(VehicleModuleStorage) - pass
35 Days Ago
Update(tests): skip module spawning for VehicleModuleCamper in tests Tests: TestMTSave(VehicleModuleCamper) - pass
35 Days Ago
Update(tests): patch TravelingVendor - skip spawning mapMarker and preventBuilding trigger when testing Tests: TestMTSave(TravelingVendor) - fails on IsGrounded while updating flags
35 Days Ago
jukebox prefab updated with greybox model
35 Days Ago
Update(tests): patch TrainEngine Tests: TestMTSave(TrainEngine) - fails on GetNetworkTime
35 Days Ago
merge from fix_baseentity_query_nre -> main
35 Days Ago
Extra hardening to fix exception inside DoServerDestroy() by checking if children are null before calling child.OnParentRemoved()
35 Days Ago
Extra hardening by checking if entity is null inside SocketMod_PlantCheck too
35 Days Ago
syncvar_initialiser_support
35 Days Ago
Fix a few NREs called by the new initialiser support
35 Days Ago
Update(tests): patch TrainCar Tests: TestMTSave(TrainCar) falls over in GetNetworkTime
35 Days Ago
Don't just skip over entities that are destroyed in BaseEntity.Query, make sure they are removed in the narrow phase
35 Days Ago
Update(tests): patch Telephone Tests: TestMTSave(Telephone) passes
35 Days Ago
Update(tests): bypass priv spawn in unit tests Tests: TestMTSave(SteeringWheel) passes
35 Days Ago
Update(tests): patch StashContainer Tests: TestMTSave(StashContainer) passes
35 Days Ago
merge from main -> fix_baseentity_query_nre
35 Days Ago
Update(tests): use TestFuelSystem when running tests for SmallEngine Tests: TestMTSave(SmallEngine) - passes
35 Days Ago
merge from fix_breakin_sound_loop -> main
35 Days Ago
Fix the master key unlock not set to loop
35 Days Ago
Everyone loves commiting RidableHorse.prefab with new fields (at least it's not reserializing comments anymore)
35 Days Ago
Update(tests): patch SlotMachine Tests: TestMTSave(SlotMachine) - passes
35 Days Ago
Update(tests): patch ShutterFrame Tests: TestMTSave(ShutterFrame) - passes
35 Days Ago
Bugfix(editor): add null checks to SearchLight Reset flow Tests: TestMTSave(SearchLight) - passes
35 Days Ago
merge from fix_deep_sea_ladder -> main
35 Days Ago
Update(tests): patch RidableHorse Tests: TestMTSave(RidableHorse) - passes
35 Days Ago
Add `printboatteleports` command to print what players will be teleported to the deep sea - allows us to see if ladders in standalone builds behave differently than ladders in the editor
35 Days Ago
Move blocking into subsystem too
35 Days Ago
Update(tests): patch RentableShop Tests: TestMTSave(RentableShop) fails on TimeSince
35 Days Ago
Syncvars now correctly identifiy and apply initialisers properly
35 Days Ago
Update(tests): patch ProceduralLift - also skip spawning trigger Tests: TestMTSave(ProceduralLift) passes
35 Days Ago
Update(tests): patch OrientableLight Tests: TestMTSave(OrientableLight) passes
35 Days Ago
gamesroom pooltable & balls - enabled gpu instancing on mat
35 Days Ago
Update(tests): patch MotorRowboat Tests: TestMTSave(MotorRowboat) - fails on TimeSince
35 Days Ago
Update(tests): patch ModularCarGarage Tests: TestMTSave(ModularCarGarage) - passes
35 Days Ago
gamesroom dart board & dart mat - updated texture meta settings - reduced rez of AO texture
35 Days Ago
Update(tests): patch ModularCar, BaseModularVehicle and BaseCombatEntity Tests: TestMTSave(ModularCar) - passes
35 Days Ago
gamesroom pooltable - updated texture meta settings
35 Days Ago
gamesroom pooltable balls - updated texture meta settings - reduced rez of AO and normal texture
35 Days Ago
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
35 Days Ago
merge from automated_testing
35 Days Ago
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
35 Days Ago
gamesroom pooltable balls - updated models meta settings
35 Days Ago
gamesroom pooltable - updated models meta settings for pooltable, pooltable col and balls
35 Days Ago
Add some profiler intstrumentation
35 Days Ago
gamesroom dart mat - enabled gpu instance on mats - updated model meta settings
35 Days Ago
gamesroom dart board - enabled gpu instance on mats - updated model meta settings
35 Days Ago
Premium screen progress
35 Days Ago
gamesroom shotgun trap - gib model meta updated