147,226 Commits over 4,444 Days - 1.38cph!

30 Days Ago
Various D fixes.
30 Days Ago
Cleaned C and set correct layers.
30 Days Ago
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
30 Days Ago
Shifted a sign for render order purposes.
30 Days Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
30 Days Ago
Finalized A/B
30 Days Ago
Some reserialized metas
30 Days Ago
Updated some legacy input code to use the new input system
30 Days Ago
mosaic from previous hackweek
30 Days Ago
Lights only at night. More B fixes.
30 Days Ago
Layer fix
30 Days Ago
Merge fixes
30 Days Ago
Refactored stuff for the layer warning.
30 Days Ago
Merge from main
30 Days Ago
Subtracting dont_bake_on_load
30 Days Ago
Renamed Pie partial class file
30 Days Ago
merge from main
30 Days Ago
First floor fix
30 Days Ago
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30 Days Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
30 Days Ago
update manifest
30 Days Ago
Use MinimalBatchRendererGroup shader
30 Days Ago
RRP: Add MinimalBatchRendererGroup shader
30 Days Ago
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30 Days Ago
Basement fixes
30 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
30 Days Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
30 Days Ago
Apartments complex basement progress
30 Days Ago
merge from BDU_set
30 Days Ago
Clear movement properies on ballistic helmet
30 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
30 Days Ago
Entity bridge first pass Added debug commands
30 Days Ago
Merge from PlayerRigUpdate2
30 Days Ago
Mid length hair male conditional meshes
30 Days Ago
merge from main
30 Days Ago
Added custom pie menu support (baseline)
Rin
30 Days Ago
spawn tweak
Rin
30 Days Ago
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
30 Days Ago
updated legarmor icon
30 Days Ago
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30 Days Ago
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
30 Days Ago
30 Days Ago
merge from main
30 Days Ago
Merge from main
30 Days Ago
adding new version of the apartment corridor
30 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
30 Days Ago
updated CodeAnalyzer - better perf
30 Days Ago
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
30 Days Ago
network_profiler_improvements_3 -> main
30 Days Ago
slapdash serialized property mismatch fixes