158,729 Commits over 4,566 Days - 1.45cph!

26 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
26 Days Ago
show LT before RT when showing glyphs in a row
26 Days Ago
Merge from look_boost (which ended up mostly being a massive refactor)
26 Days Ago
Inventory sorting perf improvements
26 Days Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
26 Days Ago
Fixes/cleanup
26 Days Ago
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
26 Days Ago
Merge from look_boost/refactor
26 Days Ago
Merge from loook_boost
26 Days Ago
Disable look boost by default
26 Days Ago
Fixed sheep not pooping
26 Days Ago
Disabled shear collider on lamb (not used)
26 Days Ago
Converted all cow meat prefabs and references to beef
26 Days Ago
Fixed some overlapping colliders on the calf male ragdoll
26 Days Ago
Fixed lod groups on calf corpses
26 Days Ago
Added a test to catch any skeleton assets with null bones, all pass
26 Days Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
26 Days Ago
Merge from vm_hand_spawn
26 Days Ago
Fixed mini crossbow nre
26 Days Ago
Merge from vm_hand_spawn
26 Days Ago
Fixed name parsing to account for v_portableboombox._anims
26 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
26 Days Ago
Merge from main
27 Days Ago
Added autosize support for the loading and VOIP icons as well
Rin
27 Days Ago
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27 Days Ago
merge from main
27 Days Ago
merge from sv_console_terminal_fix
27 Days Ago
Fixed row window height causing the status info not to render on Windows Host consoles
27 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
28 Days Ago
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28 Days Ago
scrap king - updated meshes, added frames and lods
28 Days Ago
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28 Days Ago
Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups
28 Days Ago
Fixed settings search shitting the bed with nested marks
28 Days Ago
Launch site, trainyard and radtown power grid rooms
28 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
28 Days Ago
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28 Days Ago
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28 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
28 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
28 Days Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
28 Days Ago
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28 Days Ago
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28 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
28 Days Ago
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28 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
28 Days Ago
bull/calf/cow use old bias map
28 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
28 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
28 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)