145,496 Commits over 4,413 Days - 1.37cph!

30 Days Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
30 Days Ago
Merge from 3p_spectator_improvements
30 Days Ago
Fix potential NRE when starting debug camera
30 Days Ago
merge from main
30 Days Ago
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30 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
30 Days Ago
Make ragdolls respect setlightingorigin input again Double bone cache limit
30 Days Ago
Take scrap from the apartment every 30m for rent payment
30 Days Ago
Remove TC prefab from medium apartment
30 Days Ago
merge from main
30 Days Ago
merge from main
30 Days Ago
merge from automated_testing
30 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
30 Days Ago
removed duplicate asmdef refs
30 Days Ago
Added baked textures for the LODBakerTestPrefab
30 Days Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
30 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
30 Days Ago
Apartment bed prefabs and lods
30 Days Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
30 Days Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
30 Days Ago
Potential fix for ResetPath error spam
30 Days Ago
merge rust_relay_server -> main
30 Days Ago
edited 3p sprint update anim
30 Days Ago
Update second gingerbread npc, should fix nre
30 Days Ago
Skinning update for wooden armour jacket
30 Days Ago
Update source entity of wolf corpse, should fix broken head trophy
30 Days Ago
Merge from viewmodel_early_disable_fix
30 Days Ago
Move viewmodel clear config file
30 Days Ago
merged main -> rust_relay_server
30 Days Ago
vendingmachine_ui_refresh -> main
30 Days Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
30 Days Ago
Fix the weird input font
30 Days Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
30 Days Ago
Fixed passed/failed filter text width
30 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
30 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
30 Days Ago
Merge from viewmodel_early_disable_fix
30 Days Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
30 Days Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
30 Days Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
30 Days Ago
vendingmachine_ui_refresh -> main
30 Days Ago
Missed file
30 Days Ago
Fix 100 issues with the search bar in the sell order creator
30 Days Ago
merge main -> rust_relay_server
30 Days Ago
encryption changes
30 Days Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
30 Days Ago
merge from main
30 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
30 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
30 Days Ago
Added a test prefab for the LOD Baker tool