158,745 Commits over 4,566 Days - 1.45cph!

26 Days Ago
Mesh library fixes * Some copy paste mistakes in error messages * Fixed BuildFromTriangles reading bone weights from the wrong table Minor cleanups * Deleted sensor_smooth cvar (unused) Improve Kinect support error handling Minor cleanups Fixed missing Toggle input for func_nav_prefer/avoid entities Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Hopefully fixed cubemap issues on Linux and AMD GPUs Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups Temporarily disable MacOS builds
26 Days Ago
Add missing catch {} to a try statement that only had a finally {} block
26 Days Ago
merge from Squirrel_test to critter_animals
26 Days Ago
Cleanup
26 Days Ago
merge from Livestock_animals -> critter_animals
26 Days Ago
Fixed raw beef missing its becomeOnCooked ref
26 Days Ago
Tweaked BBQ beef pos
26 Days Ago
Editor tool to preview the meat position
26 Days Ago
Added new meats to all oven prefabs
26 Days Ago
main -> grenade_client_prediction
26 Days Ago
Fix Map bindings not having close map
26 Days Ago
Real glyph texture settings. Fix some display issues.
26 Days Ago
readded scrap king console command, description and grade to the foundation block
26 Days Ago
merge from main
27 Days Ago
Merge from main
27 Days Ago
merge from espcanvas_autosize_clan_fix
27 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
27 Days Ago
show LT before RT when showing glyphs in a row
27 Days Ago
Merge from look_boost (which ended up mostly being a massive refactor)
27 Days Ago
Inventory sorting perf improvements
27 Days Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
27 Days Ago
Fixes/cleanup
27 Days Ago
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
27 Days Ago
Merge from look_boost/refactor
27 Days Ago
Merge from loook_boost
27 Days Ago
Disable look boost by default
27 Days Ago
Fixed sheep not pooping
27 Days Ago
Disabled shear collider on lamb (not used)
27 Days Ago
Converted all cow meat prefabs and references to beef
27 Days Ago
Fixed some overlapping colliders on the calf male ragdoll
27 Days Ago
Fixed lod groups on calf corpses
27 Days Ago
Added a test to catch any skeleton assets with null bones, all pass
27 Days Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
27 Days Ago
Merge from vm_hand_spawn
27 Days Ago
Fixed mini crossbow nre
27 Days Ago
Merge from vm_hand_spawn
27 Days Ago
Fixed name parsing to account for v_portableboombox._anims
27 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
27 Days Ago
Merge from main
28 Days Ago
Added autosize support for the loading and VOIP icons as well
Rin
28 Days Ago
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28 Days Ago
merge from main
28 Days Ago
merge from sv_console_terminal_fix
28 Days Ago
Fixed row window height causing the status info not to render on Windows Host consoles
28 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
28 Days Ago
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29 Days Ago
scrap king - updated meshes, added frames and lods
29 Days Ago
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29 Days Ago
Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups
29 Days Ago
Fixed settings search shitting the bed with nested marks