reporust_rebootcancel

138,455 Commits over 4,505 Days - 1.28cph!

2 Years Ago
Try/catch GetDefinitionsWithPricesAsync and print any errors as warnings so we can still see it happening but don't kick people from servers Run RefreshItemList on repair bench panel in OnOpened rather than OnEnable so it's not firing during asset warmup
2 Years Ago
Fixed some more custom mode edge cases Fixed condition sorting not producing deterministic results when comparing items that don't have condition WIP demo: https://files.facepunch.com/jarryd/1b0711b1/Unity_OwO8TrZeZp.mp4
2 Years Ago
Styling
2 Years Ago
Added an option to set the sorting language of a box to the current client language in the sorting settings, allows accurate alphabetic sorting for non-english languages For when you need to sort your Pierres from your Bois
2 Years Ago
Load all translations on the server so we can do language specific alphabetic sorting server side (hardcoded to english for now)
2 Years Ago
Office Ceiling A material/texture pass.
2 Years Ago
Added a way to opt out of automatic sorting, enables a button on the container to sort instead
2 Years Ago
Deployable industrial fluorescent lights
2 Years Ago
Deployable string lights tests
2 Years Ago
Fixed sorting settings not getting immediately applied on the client side when changed
2 Years Ago
More custom fixes
2 Years Ago
Items not present in the custom snapshot are now last
2 Years Ago
Better handling of blueprints in custom sorting mode
2 Years Ago
Fixed snapshot not working reliably Better grid layout for custom mode Alphabetic sorting now works with blueprints (sorts based on name of the blueprint target)
2 Years Ago
Fix soundtrack not showing as purchased Implement song preview with auto toggle off
2 Years Ago
merge from tincan_alarm
2 Years Ago
Minor code change on the wire deployment following the construction errors refacto
2 Years Ago
merge from main
2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
"Blocked by ore" when placing on ores
2 Years Ago
"Blocked by debris" when placing on debris
2 Years Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
2 Years Ago
Fixed various NRE when deploying items on non-entity world prefabs
2 Years Ago
merge from main
2 Years Ago
Wire deploy error fixes
2 Years Ago
Proper toggle setup for playing music
2 Years Ago
Code cleanup
2 Years Ago
Populate the DLC tab and get popups working Fix FlexTransition breaking if SwitchState is called before Awake is actually called
2 Years Ago
reset scale variance on wood log pile
2 Years Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
2 Years Ago
Added detailed error messages when failing to deploy the tin can alarm wire
2 Years Ago
Fixed tin can alarm wire deployable on terrain holes
2 Years Ago
Merge from hot_reload_unity -> main
2 Years Ago
Commit package-lock
2 Years Ago
merge from main
2 Years Ago
Merge from hot_reload_unity -> main
2 Years Ago
Add hotreload package manually since specifying the package link requires a git client on PC
2 Years Ago
merge from main
2 Years Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
2 Years Ago
Fixed IO hose grey material fuckery again
2 Years Ago
Merge from main -> monument_scenes
2 Years Ago
Merge from hot_reload_unity -> main
2 Years Ago
compile fix again
2 Years Ago
Merge from main -> hot_reload_unity
2 Years Ago
Merge from main -> hot_reload_unity
2 Years Ago
Compile fix
2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Car radio now works on all 3 cockpit types (regular, with engine and armoured). Car radio will only work when the car is powered on, the radio will turn off when the car is off. Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4 (WIP Visuals)