reporust_rebootcancel

138,287 Commits over 4,505 Days - 1.28cph!

12 Months Ago
Merge: from texttable_allocs - Update: TextTable now can be directly pooled and supports using-dispose pattern - Bugfix: no more NRE on inspecting text table in debugger/evaluating twice Tests: unit tests + executed a bunch of console commands multiple times
12 Months Ago
Clean: fix formatting of debug.cs again Tests: none, trivial change
12 Months Ago
Merge: from main Gotta fix debug.cs formatting again Tests: compiles in editor
12 Months Ago
Update: converting the rest of TextTable uses to explicit pooling form That's final ones Tests: ran a bunch of commands couple times
12 Months Ago
Added tripod spotlight
12 Months Ago
Interaction modal buttons will scale to fill whatever room is left
12 Months Ago
Clean: fix borked formatting in debug.cs Tests: none, trivial change
12 Months Ago
Update: convert to explicit pooling all of ConsoleCommands Accounts for about 50% of text table usage Tests: ran a bunch of commands a couple times
12 Months Ago
Merge from Naval_Update
12 Months Ago
merge from main
12 Months Ago
Codegen again
12 Months Ago
Update: modify one test to validate ShouldPadColumns resetting Tests: ran the updated test
12 Months Ago
merge from missing_native_resetstaticfields_fix
12 Months Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
12 Months Ago
Merge from main
12 Months Ago
Rebuilt phrases
12 Months Ago
Update: rewrite TextTable to use pooling explicitly and support using pattern - updated unit tests I'll need to modify all 102 places we have in code to use pooling explicitly Tests: ran unit tests
12 Months Ago
Restored mannequin protobuf Codegen
12 Months Ago
merge from main
12 Months Ago
Deleted Old Ship Spinning Radar Blockout Models
12 Months Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
12 Months Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
12 Months Ago
Merge from render_pipeline_testing
12 Months Ago
Merge from main
12 Months Ago
main -> naval_update
12 Months Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
12 Months Ago
Fixed server compile errors for new decal and environment volume render passes
12 Months Ago
main -> naval_update
12 Months Ago
merge from oilrig_remove_static_oil_barrels
12 Months Ago
merge from refinery_gib_fix
12 Months Ago
merge from nvg_clothing_fix
12 Months Ago
merge from mil_tunnel_terrain_ignore_fix2
12 Months Ago
merge from abyss_storage_fix_aug25
12 Months Ago
merge from hardcore_commands
12 Months Ago
merge from bag_respawn_invis_fix
12 Months Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
12 Months Ago
Added new properties serialized on the DecalsRendererFeature
12 Months Ago
spotlight tripod model
12 Months Ago
Merge from main
12 Months Ago
Merge from remove_hierarchyutil
12 Months Ago
merge from deep_sea/networking -> deep_sea
12 Months Ago
Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen
12 Months Ago
Islands do not use MoveToDeepSea, they don't have to
12 Months Ago
Removed excess logs Better loading screen preloading
12 Months Ago
more_menu_fixes -> main
12 Months Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
12 Months Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
12 Months Ago
merge from deep_sea/islands
12 Months Ago
Comments and gizmo fix
12 Months Ago
Ensure default background is always shown