128,102 Commits over 4,109 Days - 1.30cph!
bonefollower cycles after positionlerp
use maxvel from parent if applicable
Fixed deferred mesh decal material rep sometimes not updating in edit mode
gbuffer packing foliage subsurface color
Fixed server compile error
Ice lake scene tweaks
Water culling volumes
Spawning fixes
Ice lakes / extended decor and clutter maps to prevent bushes spawning too close
Ice lakes / further clutter spawning fixes
Made snow specular more noisy
Removed BoneFollower (client optimization), second attempt
Cooking raw deer meat now correctly turns into cooked deer meat
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)
craft count debugging
fix VM box access bug
Cherrypicking only player model changes (may be temporary)
update to sal cleaver controller
Improved world serialization
Reduced resolution of some terrain maps
Subtracting player models
Fixed water drinking interaction sometimes not showing
Separated movement and action in Animal AI.
Resized animal bounds.
Npc aiming work.
Fixed normal octa encoding for transmission surfaces; touched affected shaders
Finished two-sided foliage brdf w/ translucency
Fixed reflections in core shader set
Cleaned up gbuffer encoding backend
reserach bench only accepts scrap
redid research bench ui
sell order 'out of stock' displays as grey instead of red
display workbench requirements when researching item
google sheet balance implementation
Scientists no longer shoots right through animals.
Better terrain map index to coordinate conversion
Water map is stored as short instead of float
Increased resolution of some terrain maps
Water map bake encoding fix
Re-baked custom map water textures
Merge from snow_biome_revamp
Monument randomization script improvements and fixes