202,234 Commits over 4,171 Days - 2.02cph!
Fixed null references in AI when character died but wasn't destroyed yet.
fixing a bunch of stupid broken shite
Netting up NPC inventories + crime spot work
Fixed tracer script warnings on server
▌▇▍▆▋ ▌▉▆▅▌▉.__▉▉▅█▇▌▆▊ ▄▅▄▆▄▅▆ ▉▆▍▅ ▍▋▄▌▍█▉▅▆█
Automated Windows Build #531
Automated Linux DS Build #531
Automated Linux Build #532
Added terrain data serialization
Added compression
Added caching
Flamethrower optimisation
Automated Windows Build #532
Semi-auto rifle optimisation
RandomAnimatorTriggerSettings cleanup, comments
Removed redundant ActionChain pooling in AIManager
Activity comments, other misc
Summaries and tidy up WIP.
Automated Linux DS Build #532
Fixed a typo fix breaking things
Summaries for the Before class.
AI scripts cleanup, summaries WIP
player can now cancel matchmaking search
camera rotates so the local player team is always on the left side, combat text fix
Moving, cleanup, comments etc
Fixed aiming signal insanity
Local player panel is always the left one
healer movement range 4->5
spear, torch, melee, rifle
updated protobuffers to have a merged Player object to tidy some shit up
Time world load and world spawn independently
bota, grenade, bandage, bow, construction, pistol
player panels now use steam portraits
Removed debug junk
Testing AI spawning with collision
blackboard dictionary comparers, other misc optimisations