201,898 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Fixed more clutter prefab fuckups
8 Years Ago
Removed bug reporter define
8 Years Ago
Manifest
8 Years Ago
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8 Years Ago
night ambience
8 Years Ago
adding new city_arena_3 with buildings on all prefabs
8 Years Ago
Network++ Save++
8 Years Ago
Fixed path display
8 Years Ago
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8 Years Ago
Placeholder mortar effect
8 Years Ago
Merge from main
8 Years Ago
Merge from save142
8 Years Ago
Merge from save142
8 Years Ago
LightEx supports pooling
8 Years Ago
Item placement fixes
8 Years Ago
updated fence assets to use new shader technique
8 Years Ago
Morale.GetFleeDestination makes seveeral attempts to find a valid destination, testing validity via Unit.Navigation.IsValidDestination
8 Years Ago
GetFleeDestinationFromOrigin uses increasing deviation
8 Years Ago
Placeholder help button
8 Years Ago
Navigation uses a smaller valid radius sample check
8 Years Ago
more
8 Years Ago
Placeholder help
8 Years Ago
FOR FUCK SAKE wip sound
8 Years Ago
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8 Years Ago
Reduced shadow acne via fixed normal bias hack on nature/speedtree Deprecated transmission and custom BRDF + touched affected shaders Nuked unused deferred override shaders
8 Years Ago
DispenserProvidesDesiredItem now use for loop to access MyDesires FA, rather than GetEnumerator/Foreach.
8 Years Ago
Audio definitions can now be set to loop, added main music trigger
8 Years Ago
Another case of foreach over an FA replaced with for loop.
8 Years Ago
DistanceConditionSettings evaluate doesn't access BlackboardReadKeys
8 Years Ago
BaseBehaviour accessed ActionChain Actions FA with a foreach, replaced with a for loop.
8 Years Ago
UnitBehaviourWidget used foreach-loop on bce.Behaviour.ActionChain.Actions, changed to for-loop.
8 Years Ago
Some more foreach over FA converted to for loops.
8 Years Ago
FOR FUCK SAKE fixing shader error (maybe?) FOR FUCK SAKE wip help panel
8 Years Ago
Even more foreach over FA changed to for-loops.
8 Years Ago
Cleanup of some deprecated stuff after the DM recursion refactor.
8 Years Ago
AIManager and PlayerController Commands no longer use foreach over FAs, but rather for-loops.
8 Years Ago
Audio no longer use foreach over FAs, but for-loops instead.
8 Years Ago
EntityManager, Senses and WorldManager no longer use foreach over FA, but rather for-loops.
8 Years Ago
FOR FUCK SAKE deleting shaders
8 Years Ago
A bunch of foreach to for-loop conversions where FAs are used.
8 Years Ago
Desires++ now use for-loops instead of foreach when dealing with FAs.
8 Years Ago
FOR FUCK SAKE help panel stuff
8 Years Ago
A bunch more of foreach to for-loop conversions, when FA is used.
8 Years Ago
Interaction.SmashObject no longer has held item condition TakeFromDispenser drops item if held
8 Years Ago
Removed TakeFromDispenser hack, added DropItem Action to SmashObject interaction
8 Years Ago
Save
8 Years Ago
most functionality complete
8 Years Ago
holster settings
8 Years Ago
merge from main
8 Years Ago
merge from main