201,886 Commits over 4,171 Days - 2.02cph!
copied hex prefabs over from new city scene to test arena 2
FOR FUCK SAKE grabber texture/ anim/model
Improved Session state handling (added SessionStates enum, events etc)
Got rid of old game over modal, now using the PauseUI
Fixed quit modal popping on gameover
PlayerProgression clears AI unlocks dict in Reset
Moved animator mood set in HumanView so that portrait clones are synced
fixed rock sounds in 3rd person
fixed harbor 2 not displaying on map
Trait discovery requires the unit to be selected
fixed harbor 2 not showing on map
Biography only shows discovered traits
Fixed bomb mission
Added mission points
fixed hole in hex block 25
added 27, 28 and 29
Building upgrades support icons, used in radial menu
AmbienceManager underground check perf fix
added hex blocks 27 28 and 29 to unity scene, removed some wooden fences to allow you to get out if you're stuck behind them
Fixed tooltips showing shitty default icons
Fixed graphics water quality slider having no effect
Fixed null effects sometimes finding their way into combat history.
BaseSelectedUnitWidget ignores anything not in the player's tribe
added city_hex_30 prefab to stop clipping on dirthex corner
More safety for non tribe selections
Imported google drive stats, dirtied a bunch of assets apparently
Influence is now a default component for all Groups
UnitSpawner adds influence data to the created group on spawn, using the provided territory radius
Reduced chromatic abberation
Adjusted bear and croc territory sizes on island01
Fixed GroupSettings incorrect default influence component type
TerritoryLocationSelector uses Unit.Navigation.IsValidDestination, passing in an exposed sample radius for the NavMesh sample, and only writing a valid destination to Blackboard
Fixed bad usage of VectorUtility.GetGroundHeight and
Gang member list,
signalr test,
Converting NetworkEntity dirty flag mask, which didn't work with the base-10 NetworkEntityBehaviour IDs, into a HashSet that does.
Lamp posts collide now
Added extra mission point
Switch boost to right shift
AI debugger decision log layout fixes
Large/small animal agent types
fixed croc ragdoll (is still shit but not so broken)
OnAnimatinEvent AttackHit
Fixed AnimationRootMotion NaN when game is paused
A bit more informant debug log when in combat.