201,886 Commits over 4,171 Days - 2.02cph!

8 Years Ago
copied hex prefabs over from new city scene to test arena 2
8 Years Ago
protobuf, stats wip
8 Years Ago
Removed max sleeper dist
8 Years Ago
FOR FUCK SAKE grabber texture/ anim/model
8 Years Ago
Improved Session state handling (added SessionStates enum, events etc) Got rid of old game over modal, now using the PauseUI Fixed quit modal popping on gameover PlayerProgression clears AI unlocks dict in Reset Moved animator mood set in HumanView so that portrait clones are synced
8 Years Ago
Save
8 Years Ago
Fixed itembar, tooltip
8 Years Ago
wip Grabber attackview
8 Years Ago
fixed rock sounds in 3rd person
8 Years Ago
fixed harbor 2 not displaying on map
8 Years Ago
Trait discovery requires the unit to be selected
8 Years Ago
fixed harbor 2 not showing on map
8 Years Ago
Biography only shows discovered traits
8 Years Ago
Derp
8 Years Ago
Fixed bomb mission Added mission points
8 Years Ago
wip grabber attackview
8 Years Ago
fixed hole in hex block 25 added 27, 28 and 29
8 Years Ago
Building upgrades support icons, used in radial menu
8 Years Ago
AmbienceManager underground check perf fix
8 Years Ago
added hex blocks 27 28 and 29 to unity scene, removed some wooden fences to allow you to get out if you're stuck behind them
8 Years Ago
Fixed tooltips showing shitty default icons
8 Years Ago
Fixed graphics water quality slider having no effect
8 Years Ago
New scene
8 Years Ago
Fixed null effects sometimes finding their way into combat history.
8 Years Ago
BaseSelectedUnitWidget ignores anything not in the player's tribe
8 Years Ago
added city_hex_30 prefab to stop clipping on dirthex corner
8 Years Ago
More safety for non tribe selections
8 Years Ago
Imported google drive stats, dirtied a bunch of assets apparently
8 Years Ago
Influence is now a default component for all Groups UnitSpawner adds influence data to the created group on spawn, using the provided territory radius
8 Years Ago
Reduced chromatic abberation
8 Years Ago
Adjusted bear and croc territory sizes on island01
8 Years Ago
Fixed GroupSettings incorrect default influence component type
8 Years Ago
TerritoryLocationSelector uses Unit.Navigation.IsValidDestination, passing in an exposed sample radius for the NavMesh sample, and only writing a valid destination to Blackboard Fixed bad usage of VectorUtility.GetGroundHeight and
8 Years Ago
Spawner cleanup
8 Years Ago
more stats
8 Years Ago
Gang member list, signalr test,
8 Years Ago
Converting NetworkEntity dirty flag mask, which didn't work with the base-10 NetworkEntityBehaviour IDs, into a HashSet that does.
8 Years Ago
Iconaroo
8 Years Ago
part 2
8 Years Ago
croc anims % croc dna
8 Years Ago
Lamp posts collide now Added extra mission point Switch boost to right shift
8 Years Ago
Icony odds & ends.
8 Years Ago
AI debugger decision log layout fixes
8 Years Ago
Large/small animal agent types
8 Years Ago
not fixed ragdoll
8 Years Ago
fixed croc ragdoll (is still shit but not so broken)
8 Years Ago
OnAnimatinEvent AttackHit
8 Years Ago
Fixed restart issue
8 Years Ago
Fixed AnimationRootMotion NaN when game is paused
8 Years Ago
A bit more informant debug log when in combat.