201,892 Commits over 4,171 Days - 2.02cph!
Added "alpha" option to render.Capture (def true), set to false to disable alpha(make it full opaque)
Automated Linux Build #617
updating small buiding pelts
Automated Windows Build #617
Moved UnitView LOD distance culling values to UnitManagerConfig, so all units use the same global ranges
Rebaked island01 navmesh with legacy baker (+heightmesh)
Enabled NavMeshObstacle components on decor rock prefabs, fixed rock_small_07 not having the correct components
Entity culling adjustments / fixes; bug tracking
grabber basic functionality
Grabber range increased 4->5
croc radgdoll and hit boxes
reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
Removed lilacs
Reduced scale on the other flowers
Disabled swapper unit, fix for disabled units still appearing
added fences and billboard to project, added lampposts to all hexes, cleaned up broken prefabs and replaced with clean ones
Fixed map filename regex failing to find matches on Windows due to the path separator
FOR FUCK SAKE wip grabber prefab/textures ,file cleaning
!A graber psd/mya file for further modification
People should be more inclined to craft player commanded items now.
FOR FUCK SAKE missing texture update
Reworked premade formation 0 to include a grabber
FOR FUCK SAKE grabber file cleaning
Rubble piles occluder fix
rabbit carry anim pose in correct place
Render shadows that have already been cached even after the r_shadowmaxrendered limit
Automated Linux Build #618
Automated Windows Build #618
UnitSettingsEditor will now add correct view component for the selected UnitClass
Building description improvements
Unit description no longer shows "thinking of" text
Game UI screen tooltip no longer anchored
Automated Linux Build #619
Fixed animal unit view prefabs having the wrong component