200,680 Commits over 4,171 Days - 2.00cph!

8 Years Ago
Fixed perception checks not working for units in UDM
8 Years Ago
Combat/General/Observe Threat behaviour tweaks
8 Years Ago
Finally got doors saving and loading their details correctly. Also moved door init code back to where it used to be originally.
8 Years Ago
Fixed navmesh generation on loaded games and CreateMapObject calls from server side.
8 Years Ago
Merging in that latest from trunk
8 Years Ago
Cleanup after merge
8 Years Ago
Merging the updated save/load system into Main, this is usable now.
8 Years Ago
Block loading saves in CLIENT+SERVER mode
8 Years Ago
Added memoverride.cpp implementation compatible with VS2017
8 Years Ago
Skip client input rate check if the server is really struggling. Last playtest, we pushed the server to the max and suddenly everyone got kicked for "cheating".
8 Years Ago
Major improvement to garbage gen on network sends. Character sends now generate ZERO garbage (down from >200KB) apart from the single BitConverter.GetBytes calls in NetworkServer. Other sends (vehicles etc) could be improved also with similar techniques (not using ToProtoBytes etc).
8 Years Ago
Fixed up AddRecord stuff I missed
8 Years Ago
A bit more interesting application of mood change when scared and fleeing.
8 Years Ago
Generate hex thumbnails
8 Years Ago
ground zero cols and LODs progress + prefabs
8 Years Ago
Fix for portrait render breaking builds
8 Years Ago
more match-time spawning WIP
8 Years Ago
Select hex from UI
8 Years Ago
Added -steamtest to try to identify a cause of NoSteamUser
8 Years Ago
Automated Linux DS Build #741
8 Years Ago
Automated Linux Build #741
bot
8 Years Ago
Automated OSX Build #741
8 Years Ago
more
bot
8 Years Ago
Automated Windows Build #741
8 Years Ago
Started cleaning up face target/look at code
8 Years Ago
IK look at angle check
8 Years Ago
Watch target scoring improvements, break conditions
8 Years Ago
Goal plan editor and break condition eval cleanup
8 Years Ago
Attack hit/block bonus is now worked out at 5% per tile height instead of a flat 10% for being higher/lower
8 Years Ago
ground zero cols and LODs progress + prefabs
8 Years Ago
unit miniframe prefab updated with hit header link
8 Years Ago
Looking at pre allocated NetworkEntities.
8 Years Ago
Set message object enabled again Attack info panel hit % now shows attack direction
8 Years Ago
replaced & added burner A anims - ( not final, committingfor Adam to check code)
8 Years Ago
ground zero cols and LODs progress + prefabs
8 Years Ago
Added camera controls
8 Years Ago
Burner prefab updates Anim updates Controller updates
8 Years Ago
Looking at merging level generation with NetworkLevel
8 Years Ago
Prefab fix
8 Years Ago
Added smell calculation of entities to Senses
8 Years Ago
Enabled practice mode on anim branch, AI auto ends turn
8 Years Ago
Removed ground surface from prefab
8 Years Ago
- Fixed null unit selection in AI Designer - Added WIP Human Territory AI module
8 Years Ago
Level loading.
8 Years Ago
Updated attack
8 Years Ago
Merge from main
8 Years Ago
Cleaning up Senses.CanPerceive overloads
8 Years Ago
NRE fix
8 Years Ago
Merge from entity smell to main
8 Years Ago
ground zero cols and LODs progress + prefabs