200,680 Commits over 4,171 Days - 2.00cph!

8 Years Ago
moved ilsland02 back to build folders, fixed missing map camera
8 Years Ago
WatchTarget animations in action chain
8 Years Ago
NetworkLevel seems to be holding onto scene entities ok.
8 Years Ago
- UnitView ragdoll rigidbody & collider caching - Fixed occasional error caused by calling Unit.Navigation.Stop when a Unit is ragdolling
8 Years Ago
Optimized environment volume tests Added building environment type to environment volumes (to be used for monument buildings) Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes) Disable fog in underground systems (for proper darkness)
8 Years Ago
Initial start point placement
8 Years Ago
Cleanup
8 Years Ago
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
8 Years Ago
Can pick up ladders inside building privilege with hammer
8 Years Ago
terrain mounds cols and LODs + prefabs
8 Years Ago
merge from main
8 Years Ago
Can pick up window bars, shutters and embrasures inside building privilege with hammer
8 Years Ago
place startpoints
8 Years Ago
Selected unit now faces the direction of highlighted attack tile when mousing over tiles
8 Years Ago
Fixed some gap
8 Years Ago
Better error reporting when SRCDS fails to get collection details
8 Years Ago
Automated Linux DS Build #742
bot
8 Years Ago
Automated Windows Build #742
8 Years Ago
UnitView not triggers debries explosion when unit dies Added debris explosion prefab link to all units
8 Years Ago
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
8 Years Ago
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
8 Years Ago
Added smoke trail to debris bits
8 Years Ago
8 Years Ago
Automated Linux DS Build #743
8 Years Ago
Automated Linux Build #743
bot
8 Years Ago
Automated OSX Build #743
bot
8 Years Ago
Automated Windows Build #743
8 Years Ago
Upgrade fix (copy & paste fail)
8 Years Ago
.
8 Years Ago
Adjusted locker deploy / prevent building volumes (RUST-1681)
8 Years Ago
Goal priority support
8 Years Ago
ItemAttachments can attach any entity type Moved Item.AttachedToITem to BaseEntity
8 Years Ago
trying to re add turning and sidestep&backpedal when units get pushed
8 Years Ago
Cooking refactor WIP
8 Years Ago
Fixed UnitView.FaceTarget being shit, now tracks targets properly WatchTarget breaks when the target can no longer be perceievd
8 Years Ago
Split UnitDecisionMaker into a partial, cleaned up filtering and added pathfinding filter
8 Years Ago
Fixed data browser tab NRE when using up/down arrow keys to navigate asset listings
8 Years Ago
Fixed unit ragdoll toggles breaking selection (was caching the root xform trigger)
8 Years Ago
Fixed missing attachment data for meat and fish
8 Years Ago
Rocket factory building / interior / exterior / progress
8 Years Ago
More control over spawners in Zone testbox_hunting spawners set up to test cooking
8 Years Ago
Always stop facing target if we move
8 Years Ago
Root dir
8 Years Ago
checking in proc gen tests here.
8 Years Ago
Cookable things will actually start cooking now
8 Years Ago
caves
8 Years Ago
- Moved a bunch of members out of the Items component and into the DespositEntity Action where their only usage lives - UnitAttachments.AttachedEntities no longer includes Items
8 Years Ago
Items attached to other items are included in the Unit.Items list Machine interaction intention generation can optionally specify a target process settings in InteractionSettings Draft "cook item on fire" interaction Renamed a bunch of shit Added a hack that in BehaviourChain.Add that writes entity from intention to blackboard
8 Years Ago
Save
8 Years Ago
fixed jump not playing when character is unarmed