200,682 Commits over 4,171 Days - 2.00cph!
snow jacket protection increased
snow jacked cost reduced
research table shows health
fixed recycler not giving appropriate scrap when components were stacked
skin approval
skin icons
Doors now come up with the same inside/outside results whether they're new or loaded. Unfortunately instead of loaded doors sometimes getting the wrong result, not they both get the same wrong results. At least it's consistent...
Refactored tile highlighting, now takes border state and state as parameters instead of calculating it inside the function
Made the message object active again by default
Group diplomacy component boilerplate, components cleanup
Can now set colours per category for emote bubbles and options
Diplomacy relations used in hostility checks
Diplomacy component hooks into entity manager events to create or remove relations data
Material tweaks
Launch_site terrain triggers, prevent building volumes
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
Reduced twig decay to one hour delay plus one hour duration
Moved unit id assignment to a function
WIP unit spawn stuff
All items now have their own price
Added "Watch Target" behaviour under common combat module (WIP)
No longer remove dead units from their group (testing)
Unit DM perception filtering support
Conversation topic editor
Effects can optionally filter the UnitClass they are applicable to
Renamed Omnivore AI Module to be general Food, and put it on all animals
Cap mood to 50% when fleeing.
When scared / high fear, our mood is affected.
Added wall sockets to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder trigger so they can be climbed from all sides and traversed around
Reduced health of low walls by 50%
Network++
Save++
Started looking into adding a mission framework
apparently I changed Eat Something
Barricade nobuild volume tweaks
Added PlayerController debug mode for selection of non player controlled entities again
RMB is now interact + radial, LMB is movement and selection
Commented out various debug rays in FollowCamera
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Make all visible only on culling convar untoggle
Fixed bad drawing check in playerController blocking inputs for movement mode while doing LMB hold move
Can now right click a .Unit file and render just that unit's portrait
Flame turrets can see through twig building blocks as well
Updated scrap icon
Quests are now missions. Quest sounded gay.
Started adding Smell to Entities
Rocket factory tower stairs
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Disabled faction stuff cause I broke the database when drunk