199,389 Commits over 4,140 Days - 2.01cph!

55 Days Ago
Apply spoiling to blueberries
56 Days Ago
Fixed NRE when ent killing a ch47
56 Days Ago
Merge from spoil_fruit_veg
56 Days Ago
Fixed RPC exception when a players frankenstein pet is killed
56 Days Ago
Merge from parent
56 Days Ago
Merge from main
56 Days Ago
56 Days Ago
Merge from spoil_fruit_veg
56 Days Ago
Add spoiling to pumpkin and corn Dropped spoil time on all new items to 48 real time hours
56 Days Ago
Added a very WIP icon and world model
56 Days Ago
Merge from fix_dialog_hide_chat
56 Days Ago
Spoil potatoes as well
56 Days Ago
Fixed item info panel not being big enough to fit all 9 (!) rows of info when inspecting an apple
56 Days Ago
Added food spoiling to mushrooms, apples, cactus flesh, eggs, all berries They all last 4 real time days, significantly longer than meat Spoils into a new generic Spoiled Produce item
56 Days Ago
Fixed incorrect mesh showing on auto turrets (flag conflict with DemolishFlag)
56 Days Ago
Settings layout fixes
56 Days Ago
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
56 Days Ago
wallpaper icon renders
56 Days Ago
merge from wallpaper/floor
56 Days Ago
reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
56 Days Ago
gun display rack
56 Days Ago
merge from fix_window_roof_placement -> main
56 Days Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
56 Days Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
56 Days Ago
Don't add messages to chat UI when the chat UI is disabled
56 Days Ago
Added small rock formations to jungle biome to allow for more ore nodes
56 Days Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
56 Days Ago
merge from wallpaper/floor
56 Days Ago
merge from fix_window_max_condition -> main
56 Days Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
56 Days Ago
Fixed DebugLuxels not accepting vertex color in Hammer More colors for Lightmap Grid in Hammer red for under 8, green for above 63 Fix GetAimVector clientside for non local players in vehicles being wrong
56 Days Ago
Disabled corner conditional models on most skins when wallpaper is applied on the hardside
56 Days Ago
56 Days Ago
preprocess terrain maps, per weather distance curve
56 Days Ago
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Rin
56 Days Ago
Converted mesh collider to box collider Fixed not being able to deploy in desired rotation
56 Days Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
56 Days Ago
Fixed incorrect layers on schizolobium_a
56 Days Ago
Wallpaper floor & ceiling pack - added more wood colours
56 Days Ago
Wallpaper floor & ceiling pack - updated subway ceilings, metal sheet ceilings, vintage asbestos tiles, ceiling and floor wood
56 Days Ago
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56 Days Ago
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56 Days Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
56 Days Ago
Merge from iofeedback_fixes
56 Days Ago
Fixed tesla coil pfx starting on
56 Days Ago
floating walkways prefab update
56 Days Ago
syncvars -> aux3
56 Days Ago
Merge from main Fix protobuf,codegen,manifest
56 Days Ago
removed bee bomb from T1 techtree
56 Days Ago
Bee catapult ammo techtree and blance pass (moved to t2)