194,758 Commits over 4,079 Days - 1.99cph!

3 Months Ago
Merge from main
3 Months Ago
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)
3 Months Ago
Fix saves.singular localization string including its comment Fixed "flammable", "no" assigning wrong flag Minor cleanups Add min_use_angle for func_button from CS:GO Reduce which entities report the networked velocity clientside local player, MOVETYPE_FLYGRAVITY, MOVETYPE_FLY , players without MOVETYPE_NONE is the current list.
3 Months Ago
Added Rustige Egg G variant animations, set prefabs, item and steamitem
3 Months Ago
merge from main
3 Months Ago
fixed stables scrap refilling way too fast fixing missing rad exposure ceiling ( 50 )
3 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
3 Months Ago
Adjusted bounding box again
3 Months Ago
merge from graphics_streaming_on_all
3 Months Ago
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3 Months Ago
Fixed an issue with converting linear textures to sRGB when creating a readable copy
3 Months Ago
Merge: from erosion Bringing across TerrainMap NativeArray conversion that I need for my batch checks Tests: reran TerrainMap tests
3 Months Ago
Merge: from main Aligning with erosion branch parent CL Tests: none, no conflicts
3 Months Ago
Update: added GetTopologies jobs for TopologyMap - Also covered with tests - Sprinkled [WriteOnly]/[ReadOnly] attributes into jobs - Fixed constant string allocation in tests Tests: ran unit tests
3 Months Ago
- increased speed - debug command - codegen
3 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
3 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
3 Months Ago
Update: adding WaterMap height sampling burst jobs - Also covered them with tests to validate output against non-job calls Tests: ran unit tests
3 Months Ago
- Reduce bounds - Add comments
3 Months Ago
Some attack hit 2 effects
3 Months Ago
Setup attack hit 2 properly
3 Months Ago
Can now melee things with the boomerang on left click
3 Months Ago
Re-order recipe list so new teas are next to previous ones
3 Months Ago
▄██▋█ ▊▄▋ ▌▊▉█/▍▋▉▆▉/▋▋▋▅▊ ▆▇▋-▆▄▌▉▇▉▋ ▋▊▍█ ▆▌▊▆▆▋▇ ▋▅ ▊▇▄▌▋▋ ▇▅▋▌█▆▅▄▅▊▆, ▆█ ▅ ▌▋▆▌▄▍ ▋▅██▇-▇█▅ ▅▌▍▍▋▊▅ ▉▄▋█▆ ▅▋█▊▄ ▉▌▊-▇▍▄▅▋▌▄ ▅▊▆▉▅▋▍▍▇. ▊▆ █▌ ▍▆▊▉ █▋ ▌▍▋ ▌▇▌█▋▌▅▌▌ ▆▍▉ ▍ ▍▋▆▇█▆▌▄, ▄▌▄▍ ▋▅ ▆▉▋▍▍ ▄█▌▌▊ ▊▄▅ ▋█ ▌▄▉▆▍.
3 Months Ago
Add missing harvesting tea to visual config for cooking workbench kettle.
3 Months Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
3 Months Ago
environment AO maps import options changes, material adjustments
3 Months Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
3 Months Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
3 Months Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
3 Months Ago
▊▆▌▍▆ ▌▍▋▉▍▆█▉ '█▍▄ ▄▊▆▋▋▆' ▆▄ ▍▊▉▊▉ ▌▌ ▍▉ ▅▊▋ ▇▉▉▄█ ▋▄▋▊ ▋▆▋▄▇▊▆▄ ▄▆█▍ ▌▍▊ ▇▇▅▋▅▆▌▇▌ ▆▊ █▄▆▆▍▆█ - ▇▅█ ▋ ▊▅▅ ▊▍█▍▅▋▉▉ ▌▋▅▉▆▊ '▇▌▌▍_▌▋▆▅▌▋' ▆▆▉ '█▌▆▉_▊▄▉█▇██▊▉' ▄▌▆▉ ▅▇ ▍▌▄▇▉▌▋█▍█ ▄▋▊▍ ▅▄ ▋▊▅█▉ ▋▅▍█ ▇ ▆▇▊▇ ▍▇▊▌▇▋██▊ ▋▍ ▊▉▄ ▆▋▌▋▇▄ ▄▉▇▊▌▅▊▄▌ - ▆▉█ ▋▊▉▋▄▋▊█ ▊▇▄▇▉ ▍▅ ▅▋▋▉ ▉▍▊▇▇▍▍ ▄▅ ▄█ ▊█▆ ▉▌▍██▊▅▅▍ ▇▋▉▄ ▅▌▍▉▆▅ (▊▍ █▅ ▆▅▌ ▅▊█▇▆▋▉▅▄▅ ▆▊▆ ▄▇█▄ ▆▉▌▍▌▅ ▅█▅█ ▋▆▄▋▊ ▇▊ ▉█ ▊▉▅▄▍▌▅▋ ▋▍▄▄▆)
3 Months Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
3 Months Ago
watertight door hatch col
3 Months Ago
watertight hatch material adjustment
3 Months Ago
watertight hatch door and frame
3 Months Ago
TerrainMap uses NativeArray instead of managed
3 Months Ago
Blowpipe idle/ADS update for view model and third person
3 Months Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
3 Months Ago
merged from Easter2025 (lets not use this one anymore)
3 Months Ago
Updated textures and materials for the rustigeegg g variant
3 Months Ago
merge from main
3 Months Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.
3 Months Ago
merge from disable_premium
3 Months Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
3 Months Ago
Fixed existing preimum servers appearing with a lock icon
3 Months Ago
merge from hopper_power_fix
3 Months Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
3 Months Ago
Fix croc sometimes ending up with permanent Y rotation offset
3 Months Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
3 Months Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent