140,733 Commits over 4,505 Days - 1.30cph!

9 Months Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
9 Months Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
9 Months Ago
Diving Mask repose
9 Months Ago
Space LR300 - updated worldmodel with LODs
9 Months Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
9 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
9 Months Ago
Do not save the boats spawned by ghost ship hackable crates
9 Months Ago
merge from hackablecrate_boats_fix
9 Months Ago
Variable Zoom Scope LOD0 Refresh
9 Months Ago
Added a null check in EnableScientistBrains for safety
9 Months Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
9 Months Ago
edited vm lr300 space anims
9 Months Ago
Fixes and optimisations for can accept mission checks
9 Months Ago
ore box updated with preliminary material and baked lowpoly geo
9 Months Ago
merge from deep_sea
9 Months Ago
Cocoknight armor repose
9 Months Ago
merge from boat_building
9 Months Ago
Holding shift disables rotation snapping
9 Months Ago
exported updated lr300 3p anims
9 Months Ago
re-added decal mask 0 to space station skin
9 Months Ago
Merge from parent
9 Months Ago
merge from boat_building
9 Months Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
9 Months Ago
subtracting 137641 - got errors on play
9 Months Ago
Merge from naval_update
9 Months Ago
Spotlight to prefab.
9 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
9 Months Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
9 Months Ago
Codegen
9 Months Ago
balloon skinviewer 3d model and prefab
9 Months Ago
Various PT boat related.
9 Months Ago
Merge from boat_deployables_rotation_snap_improvements
9 Months Ago
Merge from wheel_fixes_wip
9 Months Ago
9 Months Ago
Fix waiting for reload bugs
9 Months Ago
added wallpaper icons
9 Months Ago
enabled tintbytimeofday on balloons
9 Months Ago
Changes on the trigger emitter script and change on casino area emitters
9 Months Ago
merge from main
9 Months Ago
Sunglasses Blocky reposed
9 Months Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
9 Months Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
9 Months Ago
Reduced boat building UI scale
9 Months Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
9 Months Ago
merge from deep_sea
9 Months Ago
merge from deep_sea
9 Months Ago
BallistaGun cleanup
9 Months Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
9 Months Ago
Optmizied remaining improvised walkway colliders
9 Months Ago
merge from deep_sea