134,342 Commits over 4,262 Days - 1.31cph!

39 Days Ago
removed float on prison barge
39 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
39 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
39 Days Ago
merge from naval_update/deep_sea
39 Days Ago
fixed wrong name again
39 Days Ago
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39 Days Ago
Added deep sea exit icon
39 Days Ago
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39 Days Ago
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39 Days Ago
merge from twitch_rivals_2025
39 Days Ago
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39 Days Ago
Fixed deep sea billboards leaking after a server restart
39 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
39 Days Ago
Naval scientist suit .item setup
39 Days Ago
Code support for burst mode and low ammo indicators
39 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
39 Days Ago
Deep sea portal debug command fix number 74
39 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
39 Days Ago
Paintball Gun - Texture update
39 Days Ago
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39 Days Ago
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39 Days Ago
naval_update -> scientist_boat_ai
39 Days Ago
Merge of PT collision fix
39 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
39 Days Ago
Test list including all the space station test cases
39 Days Ago
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39 Days Ago
Updating large sail rig with fixed vertex painted mesh
39 Days Ago
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39 Days Ago
PT Colliison fix
39 Days Ago
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39 Days Ago
merge from boat_building
39 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
39 Days Ago
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39 Days Ago
updated textures
39 Days Ago
merge from server_part_caching2
39 Days Ago
removed wind effect from single vert on sails hand crank
40 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
40 Days Ago
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40 Days Ago
merge from main
40 Days Ago
merge from space_station_building_skin
40 Days Ago
Space station building skin added to upgrade_radius commands
40 Days Ago
Merge from parent
40 Days Ago
merge from birthday2025
40 Days Ago
merge from spinnerfixes
40 Days Ago
merge from fix_extra_autoswitching_log
40 Days Ago
merge from applygenes_command
40 Days Ago
merge from vending_mapmarker_close
40 Days Ago
merge from spawn_all_deployables_shelter_fix
40 Days Ago
Merge from foliage_displacement_fix
40 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat