128,844 Commits over 4,201 Days - 1.28cph!

23 Days Ago
23 Days Ago
final fixes before merge
23 Days Ago
rpg incendiary ammunition adjusted lods
23 Days Ago
texture value tweaks
23 Days Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
23 Days Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
23 Days Ago
fix toggles code after component update
23 Days Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
23 Days Ago
Merge from naval_missions
23 Days Ago
Prevent boats from jiggling once they reach their target position Codegen
23 Days Ago
Cleanup
23 Days Ago
Building skins and hazmats atlas variants
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Codegen again I guess
23 Days Ago
fix serialized fields being inside compiler define
23 Days Ago
Codegen
23 Days Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
23 Days Ago
Merge from naval_update
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Merge from main
23 Days Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
23 Days Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
23 Days Ago
Door item fixes
23 Days Ago
Added boat door, setup as boat construction. Manifest
23 Days Ago
merge from bed_improvements - beds are now community skinnable
23 Days Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
23 Days Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
23 Days Ago
halloween floorpaper minor tweaks
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Create tooling to setup mesh LODs for terrain chunks.
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Steering wheel dismount position improvements for better mounting in tight spaces
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Add test save with wall destroy bug epo
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merge from main
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Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
23 Days Ago
Boat block health increases
23 Days Ago
improved flow on floating_city_floating_walkways_B
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set up hmlmg to be skinnable
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halloween floorpaper wip
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merge from main
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merge from main #2 missing file
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Merge from main
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merge from main
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bed skinnable asset setup - need to test workshop
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23 Days Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.