131,867 Commits over 4,232 Days - 1.30cph!

28 Days Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
28 Days Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
28 Days Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
28 Days Ago
Adding new v4 driiving anims to source
28 Days Ago
Ship lighting progress.
28 Days Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
28 Days Ago
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28 Days Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
28 Days Ago
merge from boat_building
28 Days Ago
28 Days Ago
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28 Days Ago
Merge from naval_update
28 Days Ago
Start setting up improved npc grenades
28 Days Ago
merge from boat_building
28 Days Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
28 Days Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
28 Days Ago
Compile fix
28 Days Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
28 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
28 Days Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
28 Days Ago
28 Days Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
28 Days Ago
Add 4 proof of concept cameras to the cargo ship
28 Days Ago
Fixed cabinet light bleed on these.
28 Days Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
28 Days Ago
Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at Prevent the cameras inheriting cargos global network group
28 Days Ago
Updating horse riding anims to v4 rig
28 Days Ago
Scene2prefab on all fc variants
28 Days Ago
Simplified casino culling volume setup using custom mesh collider trigger
28 Days Ago
Merge: from voice_when_invis_fixes - Voice chat is now heard by nearby invisible players and spectators Tests: tested voice replication between 2 players, when invis and when spectating. invis case also tested disconnect-reconnect while invis.
28 Days Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
28 Days Ago
Update: allow invis players to listen to nearby voice - invis players are now tracked in BasePlayer.invisPlayers Tests: 2p on Craggy, 2nd player went invis, host tapped mic - replicated. 2nd player disconencted and reconnected, host tapped mic - replicated
28 Days Ago
converted ladder hatch prefabs to use convex box colliders only added modular boat floor frame and floor.triangle frame prefabs
28 Days Ago
Boats can't be edited if recently damaged
28 Days Ago
Update: Spectators can listen to voice of spectated and nearby players - Spectators now exclude themselves from EntityGrid Tests: 2p on Craggy, flew away from the island, started spectating player on island and tapped the mic - it came through
28 Days Ago
Set halloween wallpapers ingame icons
28 Days Ago
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
28 Days Ago
Removed colliders from floor rugs and tarps
28 Days Ago
Find the nearest usable station, not just the first
28 Days Ago
Dock & edit test
28 Days Ago
Cull hackable crate world canvases by distance (around 150m) Its a global networked entity so the canvas was enabled for all players on the map
28 Days Ago
added halloween wallpaper store icons and hooked up to wallpaper skin assets. We will need to fix in-game icons at another date
28 Days Ago
corrected convar bounds
28 Days Ago
corrected physics bounds
29 Days Ago
Rewrite how labels are set in ItemDefinition DoPrepare. No differences in the results, wasnt broken before, just less potential calls to the asset database
29 Days Ago
merge from main
29 Days Ago
merge from rpg_skin
29 Days Ago
merge from naval_update
29 Days Ago
Turned off sRGB on some floating cities related AO textures, downsized some maps that didn't need to be 2k. Removed obsolete temp textures. Added some ladders around FC1 and FC2 to improve water exit. Removed a few chairs from floating walkways and barges to help with perf. Ran S2P on FC1 and FC2.
29 Days Ago
Cache entity types list and reuse instead of redoing it every time