134,347 Commits over 4,293 Days - 1.30cph!

41 Days Ago
Merge from naval_update
41 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
41 Days Ago
Compile fixes
41 Days Ago
- Add some smoothing to the rear turret
41 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
41 Days Ago
Remove all dock & edit related code
41 Days Ago
Don't play the client tick if no one is home
41 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
41 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
41 Days Ago
Manually play the boat building station deploy effect
41 Days Ago
Can't deploy and edit in the deep sea
41 Days Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
41 Days Ago
Can't edit boats that are moving too fast.
41 Days Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
41 Days Ago
Fix null refs for deep sea island models, set them to the new chunked versions
41 Days Ago
Regenerate tropical 4 chunked terrain mesh
41 Days Ago
Fix tropical3 LOD folders
41 Days Ago
Regenerate tropical 3 chunked terrain mesh
41 Days Ago
Regenerate tropical 2 chunked terrain mesh
41 Days Ago
Regenerate tropical1 terrain mesh chunks and prefab
41 Days Ago
kinda working
41 Days Ago
41 Days Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
41 Days Ago
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▊▉█ ▌▆▅▆▊▅▍ ▌▅▌▍▆▍▊ & ▉▌▉▊▉ █▍ ▆▊▍▆▍▄▍ ▅▄ ▋▆▌▄ ▄▄▆ ▉▍ ▆▋▌▍▇▉▍ ▉▍▇ ▋▌ ▌▅▄█▉
41 Days Ago
merge from main/naval_update
41 Days Ago
Post merge fixes
41 Days Ago
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41 Days Ago
steering wheel increased texture resolution and shading fix on some wood handles
41 Days Ago
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█▊█▋▋█ ▋▊▍▆▉▇▍▋
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41 Days Ago
merge from naval_update/deep_sea
41 Days Ago
Fixed deep sea exit portal always spawning south Some refactoring
41 Days Ago
add text colour scaling depending on time of day, added CanvasLOD
41 Days Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
41 Days Ago
merge from birthday2025 fixed lod issue
41 Days Ago
merge from main/naval_update
41 Days Ago
Fixed z flickering in casino barge
41 Days Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
41 Days Ago
Merge from naval_update
41 Days Ago
Fix compile error
41 Days Ago
Increase lagcomp invalid ent clear timer to 60 seconds Added serverlist.ServerRules (menu state) * Similar to serverlist.PlayerList but for server rules. Both also now have a second argument in the callback indicating whether the callback was an error Update gmod.code-workspace Revert "Potential fix for HUDWeaponPickedUp getting wrong entities" This will require network breaking changes Prevent worldspawn (re)creation in a few more places Set default m_flUseLookAtAngle for func_button to 0.8 (was 0)