reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

Yesterday
Some skin viewer tooling to help setting up the 2 billions items left
2 Days Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
2 Days Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
2 Days Ago
Remove debug
2 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Days Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
3 Days Ago
Skip loading monument prefabs for non-procedural maps
3 Days Ago
Remove another redundant mesh collider on ice sculpture
3 Days Ago
Fixed skin viewer sun orientation
3 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Days Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
3 Days Ago
Made sails easier to interact with.
3 Days Ago
Removed TSSAA post effect from the skin viewer, breaks it Fixed nre when opening frog boots
3 Days Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
3 Days Ago
WIP on lighting settings for workshop screenshots
3 Days Ago
Fixed right clicking while dragging a gesture breaking everything
3 Days Ago
Gesture reset button styling
3 Days Ago
Centered gesture wheel Fix soft mask fading bottom items
3 Days Ago
Fixed gesture menu not showing up + an nre when dragging empty widgets
3 Days Ago
merge from new_menu
3 Days Ago
Load skin viewer in a prefab rather than using a scene Removed the sky from the scene, not needed
3 Days Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
3 Days Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
Rin
3 Days Ago
Removed duplicate gibbable script
3 Days Ago
Fix more meshes missing R/W
3 Days Ago
Fix scientist shotgun reload sounds
3 Days Ago
Fixed some legacy skins not loading
3 Days Ago
Fix heavies walking into players
3 Days Ago
Consistent drag controls regardless of framerate
3 Days Ago
Fix shotgun location in hand
3 Days Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
3 Days Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
3 Days Ago
Fixed store extra items not working for untagged old items
3 Days Ago
Skin viewer: sleeping bag, SAP, revolver and python
3 Days Ago
Fixed old skins not loading
3 Days Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
3 Days Ago
Ensure hit entity isnt null first
3 Days Ago
Subtract 125654 breaks the whole game
3 Days Ago
merge from /main/nametag_clipping_fix
3 Days Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
3 Days Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
3 Days Ago
merge from new_menu
3 Days Ago
merge from main
3 Days Ago
Skin viewer: wellipets hat, rocket launchers, bandana
3 Days Ago
tugboat_rug_fix -> main
3 Days Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
3 Days Ago
Fixed bag opening modal nre
3 Days Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
3 Days Ago
Updated blend material on rugs
3 Days Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change