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130,498 Commits over 4,140 Days - 1.31cph!

Today
m249 - updated weapon audio timings
Today
Update related monument prefabs
Today
Fix overlapping metal/glass colliders in shop fronts and security doors.
Today
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
Today
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
Today
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
Today
Chandelier, Electric Table Lamp - Added cinematic 4k textures
Today
Beanbag Seat - Added fuzz shader to the cinematic materials, fixed them a bit and made them the default material for the prefab on this branch
Today
Block spray can reskinning of ceilinglight
Today
Wallpaper - tweaked carpet, added hexagon tiles
Today
Fixed store takeover editor following the localization changes
Today
updated timing of world sks reload weapon anim
Today
PT Boat Updates
Today
Merge from deep_sea
Today
- Move recast code to the rust native project - Rust native local DLL build to test
Today
Beanbag Seat - Added 4K textures and materials for media
Today
split collider data SO out into its own file
Today
better default params and fixed it not actually using the target MeshFilter it's given
Today
More set dressing floating walkways and docks WIP
Today
adjust shore epsilon for terrain-water check
Today
Skin list update
Today
Today
Skin asset name
Today
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
Today
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Remove non threadsafe timeWarning from multithreaded part
Today
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Beanbag Seat - Updated textures with colour changes and added fuzz shader
Today
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Today
merge from main
Today
merge from decor_lighting_dlc
Today
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
Today
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Today
Media assets, store page
Today
positioned lock empty in wall cabinet
Today
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
Today
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
gunshot_network_range_improvements -> main
Today
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
Today
fix for double audio trigger bug
Ensure the AK variants have the same sound range as the base ak
Floating city scene cleanup Medical bay progress
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
Today
Floating walkways set dressing WIP
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
Today
moved mannequin body part prefabs to their own folder so theyre easier to find
Today
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