reporust_rebootcancel

133,683 Commits over 4,293 Days - 1.30cph!

- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
Merge from main
Today
Fixed RobotoMono base material
Today
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Today
merge from naval_update
Today
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
Today
merge from naval_update/deep_sea
Today
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Today
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
Today
Debug mesh finder tool for painting
Today
Fixed palm_tree_tropical_short_d colliders
Today
merge from naval_update
Today
merge from naval_update/deep_sea
Today
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
Today
appended tools box to the storage adaptor allow collision group list
Today
ran manifest, icon manifest and localization
Today
tools box prefab created
Today
tools box item created icon created, matrix model added
Today
tools box file struct
Today
food box repair and pickup updated
Today
Force update sleeping bag map markers when toggling deep sea map layer
Today
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
Horse mask initial model/materials/prefab
Today
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
Today
Track/assign editing boat. Toggle finished flag.
Today
merge from naval_update
Today
merge from main
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
Today
Updated ghost ship map marker icons Fixed rotations not matching
vedning_machine_vis_fix -> main
Fix fetch cycle throwing an NRE
Today
Added search bar and failed/passed filtering
Today
adjusted lod distances on various boxes
main -> travelling_vendor_vis_fix
mountplayersync_ai_bypass -> main (yolo2)
Remove garbage allocations from BaseMission.id property Codegen
Today
metal box matrix setup, updated icon
Today
metal box removing temporary files
Today
removed slight finger clipping on vm paintball gun admire animation
Today
fixed crazy deploy size on paintable reactive target
Today
Compile fix
Today
added correct collision for window paintable but still cant see paint
Today
latest paintable reactive target lods with power sockets skinned to rig and exported
Today
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
Today
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
Today
Applying all my recent shelved work.
Today
Merge from naval_update
Today
param changes to stone component box corpse, reran manifest
Today
merge from naval_update