reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

5 Hours Ago
Some cleanup and support for recalculating after load
5 Hours Ago
Adding COL meshes for floating walkways
5 Hours Ago
Legacy Wood External images and store setup
6 Hours Ago
Add min/max value descriptions to NBZ cvars.
6 Hours Ago
WIP more robust bounds/center related calculations.
Today
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Today
Add Legacy Wood External gate to new store
Today
Make silenced weapons harder to hear for scientists
Today
merge from main
Today
Increase heavy scientist health to match old one
Today
merge from new_menu
Today
Convared the weekly skins preload, makes it easier to debug
Today
main -> compass
Today
main -> pilot_hazmat_dlc
Today
Removed a bunch of components I don't need on the skin viewer camera
Today
merge from reenable_scrappy_damagefx
Today
reapply 125577 reenable_scrappy_damagefx
Today
Compass animation polish
Today
merge from hackweek_fps_loggin
Today
merge from static_entities_hostile_fix
Today
hooked up pilot_hazmat steam id to unlock storage box id
Today
merge from windmill_gib_fix
Today
Merge from parent
Today
Merge from main
Today
Merge from naval update
Today
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
Today
Merge from animation_update_medical_syringe
Today
Merge from main
new_menu -> aux3
Today
Merge from hardcore_refresh
Today
Fix server not sending fog images to client on connect
Today
Possible NRE fix when connecting to a hardcore server and dying quickly
Today
Merge from hardcore_refresh
Today
Rename convar enum for clearer options down the line
Today
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
Link up visit website button on server connection modal Show a tooltip previewing the link you'll navigate to Wrap in safe URL so it works in editor
Fix issues with server listing prewarm as well as official/favourites not loading on no cache: I had setup a system to mark queries as old/new and to ignore old requests. We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
Today
Merge from aug2025_media/pilot_hazmat_merge
Today
Merge from pilot_hazmat_dlc (stomp local changes to resolve directory conflicts)
Today
NRE fix for store page not updated yet
Today
Added item override feature to page overlay content Ceiling and floor wallpaper pack content Fixed some transition bs when opening pages
Today
Can no longer loot rifle, smg or semi bodies
Today
Merge from main
Added pop support to FlexTransition - lets the object animate back to where it started
Today
Fixed road sign gloves name typo
Today
Updated medieval and jungle pack pages using the new system
Today
Added store overlay page variants and sub titles, new content generation system
Today
Fix being able to reskin the legacy high wall while standing on the walk way
Ensure invoke handlers profiler is initialsied on the first run of LateUpdate - prevents new menu NRE's when loading up the menu