branchrust_reboot/maincancel

32,316 Commits over 4,048 Days - 0.33cph!

3 Months Ago
siegeweapons_terrain_proxy_fix -> main
3 Months Ago
Merge from cinematic_lod_convars
3 Months Ago
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3 Months Ago
Merge: from profiling_improvements Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot) Tests: Took a snapshot on Craggy in Editor
3 Months Ago
merge from train_prevent_building
3 Months Ago
Fix ViewmodelLower NRE in workshop submit scene
3 Months Ago
merge from fonts_fallback
3 Months Ago
merge from fonts_fallback
3 Months Ago
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3 Months Ago
merge from fix_junkpile_despawn_delay -> main
3 Months Ago
merge from fix_optional_protobuf_effect -> main
3 Months Ago
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3 Months Ago
Merge from presets_editor/quality
3 Months Ago
merge from iocounter_settarget_fix
3 Months Ago
merge from ballista_mountchaining_fix
3 Months Ago
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3 Months Ago
merge from playerlights_culling_fix
3 Months Ago
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3 Months Ago
merge from train_prevent_building
3 Months Ago
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3 Months Ago
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person Also increased the culling distance
3 Months Ago
Fixed clearinventory and refillvitals commands not working when ran from a bind
3 Months Ago
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3 Months Ago
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
3 Months Ago
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3 Months Ago
merge from horse2_fixes/handling
3 Months Ago
merge from horse2_fixes/handling
3 Months Ago
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merge from RF_fixes
3 Months Ago
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3 Months Ago
editor_losdraw_convars -> main
3 Months Ago
fixed wrong check stopping consoletoggle params from working
3 Months Ago
merge from console_history_playerprefs
3 Months Ago
merge from replicated_convar_warning -> main
3 Months Ago
merge from fix_write_varuint32 -> main
3 Months Ago
merge from drone_buff
3 Months Ago
merged from drone_buff
3 Months Ago
merge from bike_ragdoll_fixes
3 Months Ago
Merge from presets_editor/quality
3 Months Ago
Merge: from hackweek_serverprofiler_memory - Records allocations from all threads - Displays allocations on separate thread tracks + a graph of total allocations per thread - Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto - Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated. - Graphs of working set and virtual set memory for the entire process Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod
3 Months Ago
merge from consoletoggle_param_qol
3 Months Ago
merge from clear_bushes_radius
3 Months Ago
merge from missing_demo_folder
3 Months Ago
merge from admin_hidden_items
3 Months Ago
merge from dofExposerForceDisable
3 Months Ago
merge from doorcontroller_drain_fix
3 Months Ago
Merge from modding_prefabs