branchrust_reboot/maincancel

35,838 Commits over 4,352 Days - 0.34cph!

2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Fixed a server only serialized field
2 Months Ago
merge from slots_optimize
2 Months Ago
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merge from save280 - Staging wipe
2 Months Ago
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3 Months Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
3 Months Ago
merge from adventcalendar_effect_fix
3 Months Ago
merge from adventcalendar_effect_fix
3 Months Ago
merge from indirect_instancing
3 Months Ago
Revert 140177 - needs more investigation
3 Months Ago
boat_ai_boxing_fix -> main
3 Months Ago
notification_custom_link_support -> main
3 Months Ago
Merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Update workshop scene "publish submission" info paragraph
3 Months Ago
3 Months Ago
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
3 Months Ago
merge from workcart_canvas_fix
3 Months Ago
merge from blackjackmachine_optims
3 Months Ago
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3 Months Ago
Merge: from analytics_std_dev_fix - Bugfix: fix for invalid std_dev calculation Tests: none, trivial change
3 Months Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: shooting a weapon can cause NREs on the client Tests: shot in the sky with a bunch of bursts - no NREs
3 Months Ago
merge from workcart_canvas_fix
3 Months Ago
merge from shotguntrap_optims
3 Months Ago
syncvar_autosave_trimming -> main
3 Months Ago
auto_populate_entitylist -> main
3 Months Ago
auto_populate_entitylist -> main
3 Months Ago
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3 Months Ago
merge from commandblock_tests
3 Months Ago
Merge: from triggerparentdelayedexit_optim - Optim: improve performance of GamePhysics.TraceRays family of queries - Optim: TickMode 1 - add UsePlayerUpdateJobs2 related shortcuts to TriggerParent Tests: built a boat with tickmode 1, spawned npc player on it, jumped on and off, flew in it's vicinity - no issues.
3 Months Ago
merge from standardized_health_display_conditions -> main
3 Months Ago
merge from shield_stats_display_workbench -> main
3 Months Ago
merge from flameturret_optims
3 Months Ago
quick_craft_improvements -> main
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Merge from naval_update
3 Months Ago
boat_jiggle_fix -> main
3 Months Ago
boatai_boxing_fix -> main
3 Months Ago
quick_craft_improvements -> main
3 Months Ago
fix pooled list leak for physics tumbling entity
3 Months Ago
merge from loaded_ammo_type_indicators -> main
3 Months Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update