branchrust_reboot/maincancel

32,313 Commits over 4,048 Days - 0.33cph!

25 Days Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
25 Days Ago
Fixed a null ref when comparing identical environment volumes
25 Days Ago
Merge: from listcompare_optim - ListHashSet can now be pooled and supports Compare - Optim Networkable.UpdateSubscriptions via ListHashSet Tests: unit tests
25 Days Ago
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25 Days Ago
Merge from uv2_paint_fix
25 Days Ago
Compile fix for 119282
25 Days Ago
Use entity display name from PrefabInformation component for Rust+ death notification if available
25 Days Ago
Merge from GetCurrentUndergroundLayer_nre_fix
25 Days Ago
osx_compile_simulator -> main
25 Days Ago
projectile_orientation_override -> main
25 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
25 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
25 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
25 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
25 Days Ago
Corrected environment volume bounds calculation to prevent culling issues
25 Days Ago
merge from maxauth_clear_fix
26 Days Ago
merge from containercorpse_slots_fix
28 Days Ago
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28 Days Ago
merge from workshop_qol
29 Days Ago
Merge from env_volume_performance_testing
29 Days Ago
Possible fix for AnimationFlagHandler NRE
29 Days Ago
Merge from protobuf_fixes
29 Days Ago
Subtract vending_machine_fridge for now 118770
29 Days Ago
Merge from protobuf_fixes
29 Days Ago
merge from softcore_update/tc_antigrief_fix
29 Days Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
29 Days Ago
Merge: from loading_entity_leak - Fix zombie ProtoBuf.Entity objects never being returned to the pool after loading a game save Tests: loaded craggy save, editor default procgen save and staging server save
29 Days Ago
Merge from env_volume_performance_testing
30 Days Ago
Merge: from fix_treetoolrenderer - Brings back tree rendering on editor start with a scene with trees without triggering database refresh Tests: variosu editor open scenarios, various scene switching scenarios with domain reload
30 Days Ago
Merge from protobuf_fixes
30 Days Ago
Merge from protobuf_fixes
30 Days Ago
merge from fix_tree_tool_init -> main
30 Days Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
30 Days Ago
merge from fix_manifest_generate_loot -> main
30 Days Ago
Merge from protobuf_fixes (exception trobleshooting)
30 Days Ago
merge from tunacanlamp_preventbuilding_fix
30 Days Ago
Merge from protobuf_fixes
30 Days Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
30 Days Ago
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30 Days Ago
merge from rustige_egg_spec_balance
30 Days Ago
merge from fix_explosive_inserts/attempt_2
30 Days Ago
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30 Days Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
30 Days Ago
log_fixes -> main
30 Days Ago
merge from broadphase_abp
30 Days Ago
merge from oldhorse_purge
30 Days Ago
merge from cavebucket_tincanalarm_fix
30 Days Ago
merge from xorswitch_restart_fix
30 Days Ago
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30 Days Ago
Update the DLSS dll files to only load on Windows. Also, made sure to disable the option in the graphics menu for other operating systems