121,612 Commits over 4,048 Days - 1.25cph!
[D11][UI][#2649] Clear itemicon when setting item to null. Fixed issues with closing map by going to the options menu
Revert instancing workaround
Removed changes to IsDynamic on the LOD component of wires
Adjust cull distance on wires to be 40 + wire length to account for really long wires
Palm trees helicopter fix
some powerplant wire edits
Refined mockup guide.
Scene backup.
Really basic driving inputs working for throttle, steering, brakes. Engine modules providing wheel torque.
Max velocity calculation, working on engine system, new custom inspector for StandardVehicleModule
Additional dismount points on chassis
Temp interaction solution for mounting without having to point down at the chassis base. Will solve this properly later. +class rename
Mount/dismount points set for chassis types
helicopter fuel distance bugfixes
helicopter damage effects
code refactor for PlayerOpenLoot
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Bail in DynamicMouseCursor LateUpdate() if cursor isn't visible.
[D11][UI][#2648] Fixed issues with auto equip. Added controls option to ingame options
Subtracting terrain instancing. Not worth it, breaks for some people. Will possibly re add it defaulted to off at a later date.
Shelving cursor optimisation
[D11] More WIP to MyGames. Removed Team Invites button from Options.
[D11][UI] More Disabled icon work. Icons graying out fully and removed from radial menu. Disabeld icon when drinking
Subtracting
38611 (still causes super slow builds for some reason, even with enough RAM)
[D11] [UI] Server Filtering starting to be implemented. WIP 3/7 filters working (Region, Full Games, and Password).
[D11][UI] Added flag to base oven to keep track of weather it has fuel or not.
Debug camera improvements:
- R reset camera
- Q/E move vertically
- Z/Y/C and +/- control zoom
- Arrow keys control roll
- Disabled inventory and crafting menus when in debug camera
- Added debugcamera_save and debugcamera_load console commands
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MT, Oilrigs, Powerplant, Sewerbranch, Trainyard, WTP electric wires work backup
wip merging splashable, ignitable, burning stuff into one system. Moved splashable to BaseCombatEntity.
[D11][DTLS] Managed interface to API for requesting resend of a specific fragment of a sequenced message, plus missing native send call.
[D11] [Audio] Drops PS4 audio ringbuffer down to 256 from 2048, also fixes missing sfx on client prefab
[D11] [Audio] Fix client prefab
[D11] [Audio] Drops PS4 audio ringbuffer down to 256 from 2048
[D11] WIP Update to MyGames. Removed some redundant overrides from the Frontend scene. Fixed a navbar issue when renting a server and transitioning to MyGames.
Enabled full IL2CPP optimizations on Mac client build again
[D11] More Disabled icon options implmented
Mil. Tunnel electric wires work backup
[D11] [UI] Leaderboard page optimisation tweaks.
Merge terrain instancing.
[D11] Fix for going from MyGames to CreateNewGame referencing an old page we removed
Added terrain.instancing convar. Instancing is set in TerrainQuality.
[D11] [Audio] Tidy up boat sfx
[D11] [Audio] Tidy up boat sfx
[D11] [UI] Removed "Cycle Tabs" input from navigation bar on My Stats page.
[D11][DTLS] API for requesting resend of a specific fragment of a sequenced message.
[D11][DTLS] Bumped log priority of failed send to catch in server logs again by default.
[D11] [UI] Fixed unused variable error.