reporust_rebootcancel

121,612 Commits over 4,048 Days - 1.25cph!

6 Years Ago
[D11] [UI] Unlocked "My Stats" button on main menu in Frontend. Added WIP Global Stats page and code. Removed unused stats scene file.
6 Years Ago
[D11] Fix for a StopCoroutine using an incorrect call, and force a refreshed server list if unable to connect to a chosen server
6 Years Ago
[D11] Fix for green card spawn
6 Years Ago
[D11] Removed unnecessary Using defines
6 Years Ago
[D11][UI] Added disable icon option to entity menu and enabled it for doors. Option Shows option as grayed out if player cannot perform action but we still want to show the action in position for consistency
6 Years Ago
6 Years Ago
Oops, fix missing IsTrigger flag
6 Years Ago
Added TriggerParent scripts to the two flatbed modules (same as ScrapTransportHelicopter's)
6 Years Ago
Server compile fix
6 Years Ago
Merge from Main -> Vehicles again
6 Years Ago
Harbor2 and Launch Site electric wires work backup
6 Years Ago
better temp fix for the instancing hang
6 Years Ago
network++
6 Years Ago
[D11] [UI] Updated Navigation Bar input prompts on Find/Join Game Page.
6 Years Ago
Seat modules now adding mount points to the base vehicle. Still can't sit, need to add the rest.
6 Years Ago
Backup
6 Years Ago
Modules sort of actually working. Flatbed module spawns storage. Can't sit in seats yet. More refactoring + manifest rebuild.
6 Years Ago
tweaked trumpet textures adding WIP bass model/ textures/mat
6 Years Ago
Defined mount points and storage on modules, plus refactored a bit to a better module class system
6 Years Ago
Just moving module scripts into their own folder
6 Years Ago
All modules have appropriate module entity scripts
6 Years Ago
Basic framework for engine, seating, and storage vehicle modules.
6 Years Ago
compile fix
6 Years Ago
helicopter improvements
6 Years Ago
Large rock formation test
6 Years Ago
compile fix
6 Years Ago
Enabled instancing on a load of materials + tools
6 Years Ago
clientIOLine now isDynamic by default airfield monument setup IOEntityEditor compile issues and NRE fixes
6 Years Ago
compile fix
6 Years Ago
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6 Years Ago
merging powerwires
6 Years Ago
cable material tweak
6 Years Ago
Monument rebuilds
6 Years Ago
updated pole prefabs
6 Years Ago
merge from main
6 Years Ago
[D11][UI][#2648] Fix for auto equip ignoring food and larger medkits in health mode, fixed non held items been ignored as last used item
6 Years Ago
[D11] speculative fix for 228
6 Years Ago
[D11] Changes boat audio to be UI sounds
6 Years Ago
Ignite/extinguish basics and rates, flags. Added temp interaction menu options to ignite and extinguish to make it easier to test.
6 Years Ago
PerformanceText no longer updates when nothing changed (avoids GC) PerformanceText always prints GC counter for one second after GC runs (plus exclamation mark if it's an emergency GC) Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=everything)
6 Years Ago
Workaround for job system hang. Shouldn't have been waiting on unfinished jobs here anyway. Also fixed a logic error in the instancing MaterialConfig stuff.
6 Years Ago
merge from IOentity_connections
6 Years Ago
6 Years Ago
[D11] [Audio] Adds range on sfx
6 Years Ago
[D11] [Audio] Adds range to cloned sfx
6 Years Ago
merge from main
6 Years Ago
[D11][UI]][#2644] Fixed issue where respawn screen would remain on screen after respawn. Removed getcomponent calls in selectable navigation
6 Years Ago
[D11] [Audio] Proper SoundDef re-use.
6 Years Ago
procedural cliffs v3 backup
6 Years Ago
[D11][DTLS] Pass kick message on to client. Fixed some double-disconnection warnings.