121,375 Commits over 4,018 Days - 1.26cph!
higher horse hair material render index
movement stopping near structures fix for horse
horse feeding resets decay fix
horse roll rotation clamp
server restart seat alignment fix
ocean and shore wave tweaks
horses use less stamina on roads
Added shore wave wobble/variation to break linearity; exposed params
Fixed server side buoyancy + opts
tweaks to open and shore water waves
no human eat effect for horse
Fixed specular limits not loading in right
[D11] - cosmetic tweaks to UI
[D11] Show warning if attempting to suicide with God Mode on, and use a default value for popup content anchor
Safety check in SkinnedMeshCollider.UpdateMesh to ensure mesh is streamed in
Fix for disconnected LODs on compound_wall_s_150_reflected
Disable streaming on player model
horse updates:
- updated walk to start/end in the passing position
- tweaked blend in/out transition points
- added looping idle
- fixed hair clipping on walk
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
Disabled foam disturbance
[D11] [Console] More weapon effects reductions
[d11][Audio] Set Max Global Limit on all weapon sound definitions to 10 instead of 100, set max local limit on all weapon sound definitions to 2. Set 'Re-Use Instance' flag on all weapon sounds.
Data oriented optimizations
Allow wave lengths > 100
[D11] Reduce snapping sensitivity of placement guides when using the planner
[D11] [UI] Fixed water containers incorrectly flashing amount text when certain conditions were being met.
[D11][#1271][#1292] Fixes for admin panel issues
[D11] [Console] Reduced gunfire particle effects
[D11][UI] [#1698] Fixed issue input model thinking a button was held down when not
Horses use flesh collider material (for blood effects)