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121,372 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11][#338] Fixed issue with crouching While wounded wounded. Fixed issue where blueprint buttons would still be registered to Oninventory changed
6 Years Ago
[D11] [Audio] Add xbox build dir to ignore list
6 Years Ago
ParticleAdditive
6 Years Ago
Updated texture streaming settings on a couple of textures
6 Years Ago
[D11] Re-enabled and moved DTLS ping traffic onto the same thread as all other traffic, to fix PS4 client crash.
6 Years Ago
Removing more unused shaders
6 Years Ago
Set renderQueue value on transparent shaders
6 Years Ago
Enable copying on server builds cause it loads faster, still unloads monuments after loading
6 Years Ago
Merge from main
6 Years Ago
Added contrast sliders to vertex color GB
6 Years Ago
checkpoint mat fix
6 Years Ago
Phrases
6 Years Ago
Trim localization with newlines in tokens
6 Years Ago
Wounded use TMP
6 Years Ago
Fixed demo play back errrors
6 Years Ago
Added LODs to saddle (and hid stirrups on TestRidableHorse)
6 Years Ago
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
6 Years Ago
Console uses monospace font again
6 Years Ago
Fixed loading screen text not being caps, rotated slightly
6 Years Ago
[D11] Add crossvoice xbox debug dir to ignore list
6 Years Ago
6 Years Ago
6 Years Ago
[D11] Added Has contents flag to storage containers (Reserved7 flag), Changed pick up to check for flag before showing.
6 Years Ago
[D11] DTLS PS4 fixes.
6 Years Ago
[D11] Update item radiation effect to use the correct translation key
6 Years Ago
Added material test scene (so we can side by side on this branch and hdrp branch)
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Merge from external proj
6 Years Ago
protocol++
6 Years Ago
compile issues
6 Years Ago
horse anim changes
6 Years Ago
MaterialEffect server compile fix
6 Years Ago
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6 Years Ago
Horse sound updates WIP
6 Years Ago
horse saddle
6 Years Ago
hud work
6 Years Ago
Saddle mesh and WIP materials (no LODs atm)
6 Years Ago
horse update phrases
6 Years Ago
More
6 Years Ago
Skin upgrader
6 Years Ago
Rust/Standard Cloth upgrade path
6 Years Ago
more
6 Years Ago
more transparent mat fixes
6 Years Ago
Fixed oilrig glass mat
6 Years Ago
Simplified how filenames for generated texture maps are generated
6 Years Ago
Progress
6 Years Ago
[D11] [UI] Added support for pan curve evaluation.