121,372 Commits over 4,018 Days - 1.26cph!
[D11][#338] Fixed issue with crouching While wounded wounded. Fixed issue where blueprint buttons would still be registered to Oninventory changed
[D11] [Audio] Add xbox build dir to ignore list
[D11] Merge with latest audio branch
Updated texture streaming settings on a couple of textures
[D11] Re-enabled and moved DTLS ping traffic onto the same thread as all other traffic, to fix PS4 client crash.
Removing more unused shaders
Set renderQueue value on transparent shaders
Enable copying on server builds cause it loads faster, still unloads monuments after loading
Added contrast sliders to vertex color GB
Trim localization with newlines in tokens
Fixed demo play back errrors
Added LODs to saddle (and hid stirrups on TestRidableHorse)
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
Console uses monospace font again
Fixed loading screen text not being caps, rotated slightly
[D11] Add crossvoice xbox debug dir to ignore list
[D11] [XBox] [Audio] Chat headset audio WIP
[D11] Added Has contents flag to storage containers (Reserved7 flag), Changed pick up to check for flag before showing.
[D11] Update item radiation effect to use the correct translation key
Added material test scene (so we can side by side on this branch and hdrp branch)
▅▇▆▇ ▇▍ ▆▉▌▌ (▆▄▅ ▉▄▇▄▇▌▋)
MaterialEffect server compile fix
Saddle mesh and WIP materials (no LODs atm)
Rust/Standard Cloth upgrade path
more transparent mat fixes
Simplified how filenames for generated texture maps are generated
[D11] [UI] Added support for pan curve evaluation.