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134,376 Commits over 4,444 Days - 1.26cph!

6 Years Ago
standardise seed/seedling collider sizes so that hover/interactions are consistent.
6 Years Ago
Restored sun spec; impact on other surfs too high
6 Years Ago
setup LOD, added missing mesh to the modules LOD group
6 Years Ago
adding armored module LOD
6 Years Ago
Fixed issues with collider and particle conditionals
6 Years Ago
Conditionals UI rename
6 Years Ago
Decreased max planar reflection size to 1024 (saved some memory) Increased sky reflection size to 512 (for celestial body baking) Moved sun light specular highlight to sky reflection (same as main) Increased ocean material smoothness
6 Years Ago
Fixed sun intensity over time default values Added space rotation
6 Years Ago
Fix a few issues with PlayerState and MruDictionary
6 Years Ago
2019.3.3f1 ProjectVersion.txt
6 Years Ago
Added a health InfoBar to plant UI, to make it more obvious when plants are dying.
6 Years Ago
armored module condition/ collider
6 Years Ago
compile fix
6 Years Ago
no IsOnRoad check when handling skid sounds for now
6 Years Ago
update tire surface sounds add some surface specific skid sounds
6 Years Ago
More env tuning
6 Years Ago
Sun value fix & more
6 Years Ago
Renamed sun color to sun color temperature (kelvin) over time Added sun intensity (lux) over time control
6 Years Ago
fixed some condition and missing physics material on modules
6 Years Ago
[D11] UI Tweaks n changes
6 Years Ago
Oasis, Range, Hapis - latest terrain build
6 Years Ago
Don't allocate save buffer until needed (saves 32MB script memory on client)
6 Years Ago
[D11][UI][#3792] Added connecting popup to login to rustworks option
6 Years Ago
Env parameters & sky stuff WIP
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] [UI] Fixed translation issues in dropped world items. Added beta build product icon and logic to change it depending on the build defines.
6 Years Ago
[D11][UI][#3795] After viewing Settings from the Pause Menu, the main game is not dimmed
6 Years Ago
[D11] Z-fighting fixes at Bandit Camp
6 Years Ago
[D11][UI][#3765] Fixed previously played server list not saving
6 Years Ago
Add genetics display to consumables information panel. Show if data available.
6 Years Ago
[D11] [UI] Fixed credits screen missing translations. Substring offset to account for the new line tag when reading UTF-8 format text.
6 Years Ago
High-frequency water animation
6 Years Ago
Stochastic sampling
6 Years Ago
Ocean shader temp
6 Years Ago
Lower basesky ocean level
6 Years Ago
[D11] LOD Distance Update.
6 Years Ago
[D11] Network Protocol Bump
6 Years Ago
[D11][Art][#3654] Spotlights in sewer and outpost rotation fix
6 Years Ago
2019.3 perf fix
6 Years Ago
[D11] [UI] Updated keys in original staff credits file. Fixed credits button on main menu again.
6 Years Ago
[D11][UI][#3217] Enabled switching X/O button for SCEJ. Disabled SCEJ define for now
6 Years Ago
[D11] Fix to glass materials being rendered before fog.
6 Years Ago
[D11] [UI] Fixed translation issues with look-at tooltip. Updated Credits screen.
6 Years Ago
Better handling of seed creation
6 Years Ago
[D11] Material Mask Maps pt2. Lit Layer and Lit Blend 4 Way
6 Years Ago
Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists Added backwards compatibility for old custom map files
6 Years Ago
armored module, merged mesh/material re exported lift texture
6 Years Ago
Remove another layout controller and don't run a coroutine when opening the expanded life stats
6 Years Ago
Switch the expanded death screen stats to RustLayout instead of unity components
6 Years Ago
Minor FX edit