reporust_rebootcancel

134,378 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Making RustText.SetText an override RustText.SetText sets the text via text instead of calling base
6 Years Ago
updated code gen
6 Years Ago
Set all pfx LOD culling to dynamic. Basic trail and spin fx now working on cars.
6 Years Ago
[D11][#3769] Fixed been unable to access main menu when not connected to the internet
6 Years Ago
[D11] Bandit Camp Rotation Fix
6 Years Ago
Renaming variables on SelectedBlueprint in the hope that blueprint info will start working on the build
6 Years Ago
try again
6 Years Ago
wip main merge fixes
6 Years Ago
missed
6 Years Ago
phrases
6 Years Ago
enable read / write on CCTV gibs (error fix)
6 Years Ago
Add player.swapseat to swap the mounted seat of a specified player
6 Years Ago
Reinstate effect emission overrides for front wheels
6 Years Ago
Fixed impostor motion blur
6 Years Ago
Initial work on supporting new VFX. - Reverted SedanWheelSmoke to the version on Main and removed it from modular cars, now only used on the sedan again. - Removed old water and dirt effects. - Moved all tyre audio from SedanWheelSmoke to ModularCarAudio, some refactoring. - Added tyre audio support for grass and snow. - Refactored VehicleTerrainManager on the server side, renamed VehicleTerrainDamage. Data based on topology. - Added TerrainTypeMonitor on the client side, keeps track on what sort of terrain the vehicle is on. Data based on splats. - Hooked up all new tyre track and spin FX, but currently unused. - Modified grip physics.
6 Years Ago
Added player.dismount command Fixed player.mount sometimes mounting the client Mountable in the editor
6 Years Ago
Updated player preview
6 Years Ago
Fixed skin diffusion world-scale
6 Years Ago
Restored color buffer format; need to wait until it's a custom frame setting
6 Years Ago
Remove that change, was meant to be on a different branch
6 Years Ago
Add player.dismount command
6 Years Ago
Fixed foliage displacement
6 Years Ago
compile fix
6 Years Ago
added additional CCTV cameras at oil rigs, removed airfield armory and rotated dome top camera away from loot added cctv gibs electrical item information panel
6 Years Ago
Added planter_bottle mesh and materials
6 Years Ago
Touching GameUI.Prefab
6 Years Ago
added streamermode support for cameras
6 Years Ago
cctv access light
6 Years Ago
Merge from terrain_benchmark
6 Years Ago
Merge from main
6 Years Ago
A possible fix for the inconsistencies in terrain benchmarks.
6 Years Ago
missing file
6 Years Ago
computer station lights
6 Years Ago
Adjust garbage collection threshold
6 Years Ago
[D11][UI] Changed Credits screen to nolonger instantiate prefabs
6 Years Ago
Canyon - latest terrain build
6 Years Ago
Merge refactor and optimisation branch to main farming2 branch
6 Years Ago
[D11][#T2032] Editor script to automatically set textures MIP Bias. [Tools > Materials > MIP Bias > Material MIP Bias Settings]
6 Years Ago
Show team nametag indicators if the player recording the demo was in a team at the time (needs testing)
6 Years Ago
UI optimisations
6 Years Ago
Tweaked quality settings
6 Years Ago
Supressed HDAdditionalLightData.LateUpdate for now (only required by lights that use Animator)
6 Years Ago
Allow player nametags to be visible in demos. By default nametags are turned off when playing demo.
6 Years Ago
Craters, Archipelago - latest terrain build
6 Years Ago
[D11] Hitbox optimisations ( essentially merged from FP )
6 Years Ago
[D11][UI] Fixed server list going off screen
6 Years Ago
[D11] Updated Manifest and removed Debug Log from ServerMgr
6 Years Ago
Deselect demo item when sorting
6 Years Ago
Merge from main Fix camera guide color convar not using Color32 Add refresh button to demo browser Add confirmation popup when deleting demo from browser Convar to enable/disable 'lookat' mode when using debugcamera_unfreeze
6 Years Ago
[D11] +Possible fix to certain mossy rocks that are spawned in transitioning through LODs too early (Needs tested when server is updated)