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14,105 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Switch NativeRenderingWidget so you're less likely to be accidentally rendering the scene in Paint
1 Year Ago
Tweak codegen for sboxgame/issues/issues/2862
1 Year Ago
Fix documentation dll upload Update ci to need upload_start to succeed
1 Year Ago
Add ContextTools to allow us to resolve our current context from engine Add ResourceLibrary.Resolve() for engine
1 Year Ago
Test csproj name for suitability, revert to ident if it's fucked
1 Year Ago
Hide Sandbox.Internal.Tests.CmdTest & AssetList event handlers (again & properly))
1 Year Ago
Update citizen_sfm.vmdl_c
1 Year Ago
Citizen/animgraph: added second pose to RPG holdtype. Blending between pose 1 and pose 2 changes the distance of the left hand grip
1 Year Ago
Fix net write writing 0 for null entities, -1 is null, 0 is world entity Particle networking writes entity directly, null entity should be networked properly now
1 Year Ago
Move particle creation and set particle control to managed global rpc Particle destroy rpc Implement rpc for every particle function Remove particle protobufs Remove prediction logs
1 Year Ago
Unit tests for project templates (#784) * Fixes compile errors in our extension & tool templates * Updates Sandbox.Test csproj to copy over templates and base code needed for compiling games * Added unit tests that fail if game/tool/extension templates do not compile
1 Year Ago
Entity prefabs - orgs/sboxgame/discussions/2857
1 Year Ago
trolley -revised 'canal' skin for trolley -fixed missing skin on body and flap gib Merge branch 'master' of sbox
1 Year Ago
Fix 4 layer blend causing crashes again
1 Year Ago
Citizen/animgraph: updated RPG standing aim matrix & various look chains
1 Year Ago
ModelDoc: Render break piece models to make it easier to offset them https://files.facepunch.com/layla/1b0211b1/sbox-dev_yJRscNkzfJ.mp4
1 Year Ago
Documentation pass Hide a bunch of protected methods (event callbacks) BindSystem.DoTick - BindSystem.Tick is public AssetBrowser.OnAssetSystemChanges and OnAssetContextMenu AssetList.Refresh, BuildAllIconsR, RecompileAllAssetsR, OnFbxFileAssetContext, OnAssetThumbChanged, OnAssetContextMenu_*, OnFolderContextMenu_*, OpenFolderContextMenu
1 Year Ago
Support for SceneCamera.Ortho
1 Year Ago
Set "lobby" presence so we don't unnecessarily check all lobby members, use FriendPopup for PartyDeck members
1 Year Ago
Add FriendPopup to friends list, fixed up some nuances with deciding when we can kick people, better checks for if we're in the same lobby https://files.facepunch.com/devultj/1b0211b1/sbox_jtzI4CwJMQ.png
1 Year Ago
FriendPopup: Added ability to kick from party / game lobby
1 Year Ago
Add Send Friend Request option to FriendPopup using OpenUserOverlay https://files.facepunch.com/devultj/1b0211b1/sbox_Z86mlIhxIK.png
1 Year Ago
Added FriendPopup component for interacting with users in menu, supports viewing profiles, invites/joins https://files.facepunch.com/devultj/1b0211b1/sbox_x5OUOTrHT7.png
1 Year Ago
ModelDoc: Add custom map option to lighting mode
1 Year Ago
Grab server owner from client list, display their name instead
1 Year Ago
Disable current game title textentry if we're not the server owner
1 Year Ago
updated textures/materials Merge branch 'master' of sbox
1 Year Ago
Citizen: fixed CrouchWalkLow_* animations' processing prefab contents being unintentionally disabled Merge branch 'master' of sbox
1 Year Ago
Added plastic_bucket_a
1 Year Ago
Citizen/animgraph: added standing aim matrix to RPG holdtype
1 Year Ago
Citizen/animgraph: added RPG holdtype + renamed "*_moving_* animations to "*_standing_moving_*" where appropriate
1 Year Ago
Added RPG to CitizenAnimationHelper.cs
1 Year Ago
Citizen: added set of RPG poses & attack animations (Animgraph implementation commit pending.)
1 Year Ago
Documentation pass
1 Year Ago
Don't create two layers of labels with `<label>my label</label>`, use SetContent when the parent is already a Label https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_D56rKvVnw8.png to https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_7vvAVe4OwM.png
1 Year Ago
Allow manually networking structs via INetworkSerializer This is useful for structs that cannot be automatically networked due to nullable types. Make EntityTarget struct networkable Switch ParticleSystemEntity to create effects clientside Fixes issues for players joining a server after particles are toggled on or off and not seeing them Handle potential NRE in BasePathNodeEntity
1 Year Ago
Fix ButtonGroup deleting its buttons + potential NRE Added developer settings category
1 Year Ago
New Clothing Piece! - Loose Jeans https://files.facepunch.com/daniel/1b0111b1/loose_jeans_textures.png LODs and skinning adjustments coming ASAP.
1 Year Ago
Skip input data if we encounter a component that no longer exists (should fix issues where client sends input for a component that the server has since deleted)
1 Year Ago
Fix LobbyAd NRE - add fallback to inform users that a lobby no longer exists
1 Year Ago
Fix remainder of debug vis on Material API shaders Recompile blendable with debug vis support https://i.imgur.com/KcF0ZV0.png
1 Year Ago
Revert 1D blend changes - it's fucked
1 Year Ago
Settings menu improvements (#770) * ButtonGroup can hold a value and treated as a form option * Switch Video Mode, VSync, Anti-Aliasing, Texture Filtering, and Game Language from DropDown to ButtonGroup * Each settings page has its own Restore Default/Cancel/Save Changes button * Fixed Save Changes button not highlighting when things are changed * Implement Restore Default action for all settings * Added .is-label to Glass styles, used it for settings labels * Stage keybind changes and only applied after pressing Save Changes
1 Year Ago
Added way to ignore assemblies by name in hotloads Ignore Sandbox.Tools during client / server / menu hotloads Fixes #765
1 Year Ago
Documentation pass Internalize some methods EntityComponent.ResetComponentId ScreenEffects.VignetteSettings.Apply Remove pointless IEntity overrides in Entity So that Entity can get IEntity's docs without extra work
1 Year Ago
Attempt to fix 1D blendspace not syncing properly when children aren't looping and have different playback speeds https://files.facepunch.com/layla/1b3111b1/sbox-dev_rq4MMzHzRQ.mp4
1 Year Ago
ModelDoc: Copy bone merged flexes from parent
1 Year Ago
Can pick through most recent blogs https://files.facepunch.com/devultj/1b3111b1/sbox_98oV9HjC2J.mp4
1 Year Ago
Update shader builder
1 Year Ago
Added failing test for hotloading constructed generic MethodInfos Fixed hotloading generic MethodInfos Added extra test for MethodInfos with generic declaring types Added more delegate hotloading tests, one failing Fixed hotload case with lambdas in generic declaring type Fixes #759