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14,012 Commits over 1,583 Days - 0.37cph!

11 Months Ago
Add Graphics.CopyTexture for GPU texture copying, format and size must be the same
11 Months Ago
Not needed remove Access Control config (unused) Allow projects to skip whitelist (standalone, menu etc) Menu project skips whitelist Create menu-main.scene Render menu ui after game ui (cc @DevulTj) Render loaded menu scene Can open/edit menu project
11 Months Ago
Add toggle grid option pending review of scene toolbar binds (sbox-issues/issues/4767)
11 Months Ago
Sandbox.Generator: don't run some unneeded codegen in intellisense.. ISourceGenerator is obsolete and slow and we should figure out how to make this an IIncrementalGenerator Pixmap.UpdateFromPixels: Support RGBA8888 imageformat
11 Months Ago
Filtered TreeView items aren't selected with shift select or arrow keys Resolves sbox-issues/issues/4516 Can continue shift+selecting in TreeView to modify selection Resolves sbox-issues/issues/4517 A couple small SceneTreeView improvements * Clear TreeView selection by clicking in empty space * Added a button to clear filter text * Search filter responds as you type * Minor style adjustments
11 Months Ago
hair LODs
11 Months Ago
Fix F / scene framing also getting interrupted by camera's smoothing
11 Months Ago
Gizmo.Draw.ScreenText flags defaults to LeftTop Resolves sbox-issues/issues/4574
11 Months Ago
Gizmo toggle is checked when gizmos are on
11 Months Ago
Panning in scene view clears camera's velocity and target Resolves sbox-issues/issues/4788
11 Months Ago
More informative vulkan init failed message
11 Months Ago
Pressing the play button when viewing a prefab works This assumes the best non-prefab scene for you in this order: 1. Current viewed scene 2. Last viewed scene 3. Closest scene to the left of the prefab 4. Closest scene to the right of the prefab Resolves sbox-issues/issues/4692
11 Months Ago
Fix a couple instances of scene not being marked as unsaved * Adding a component * Modifying the transform, name, or enabled state of a GameObject from the inspector
11 Months Ago
Fixed [Sync] vars on private properties in base classes not being registered. What a strange one! Fixes Facepunch/sbox-issues#4916
11 Months Ago
Determine fate of network objects when owner disconnects (#1463) * Can specify what happens to a network object when owner disconnects - don't love the naming * Unused usings * Some cleanup * DisconnectAction -> NetworkOrphaned. Same terms everywhere else. Add NetworkOrphaned.Random - randomly assign owner when owner disconnects - route this through the host though
11 Months Ago
Fix NRE when trying to access Game.Overlay stuff without a modal system
11 Months Ago
When cloning a GameObject, inherit name (unique) from source
11 Months Ago
Don't prompt scene saving for editor sessions that are GameEditorSession
11 Months Ago
Sync tags between sceneobject and its aoproxy object if it has one, fixes sbox-issues/issues/4944
11 Months Ago
Update Editor.Trace summary Resolves sbox-issues/issues/4786
11 Months Ago
Don't mark scenes unsaved from Selection * Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed Resolves sbox-issues/issues/4776
11 Months Ago
Update Facepunch.ActionGraphs Fix copy/pasting scene ref nodes Rewrote scene.ref node * Has a useful error if referenced object isn't from same scene as graph * Shows icon of referenced type * Nicer serialization
11 Months Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.
11 Months Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
11 Months Ago
If drag drop trace doesn't hit anything, try hitting grid plane
11 Months Ago
Translation.TryConvert can perform implicit conversions Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
11 Months Ago
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
11 Months Ago
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
11 Months Ago
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
11 Months Ago
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
11 Months Ago
Do something similar in hammer (Downloading dragged assets easier to see)
11 Months Ago
Downloading dragged assets easier to see
11 Months Ago
Add .sln to default gitignore
11 Months Ago
Apply scale to Prop gibs
11 Months Ago
Check for non uniform scale properly
11 Months Ago
Approximate hull for sphere collider when it has non uniform scale https://files.facepunch.com/layla/1b2511b1/sbox-dev_cEmmJpViho.mp4
11 Months Ago
Gimzo -> Gizmo
11 Months Ago
Change nudge shortcut to Alt+ (blocks text input otherwise)
11 Months Ago
Build runtime models ray trace objects with mesh collision data, this makes more sense for now and doesn't fuck up triangle order when you want multiple materials
11 Months Ago
Add arrow key nudging to scene menu https://files.facepunch.com/layla/1b2411b1/sbox-dev_jsu3UScQxU.mp4
11 Months Ago
Add IMaterialSetter for material drops UseRenderMeshes for material drops as they don't care about tags
11 Months Ago
Why does SerializedProperty have 4 virtual methods to get attributes? Fixed SerializedList.Parent
11 Months Ago
Make these functions more readable
11 Months Ago
Add Rotation.ClosestAxis - Will give you the axis most aligned with the given normal Add Gizmo.Nudge - Will give you a nudge vector along the most aligned left and up axis of the rotation
11 Months Ago
quick fix to skeleton gib vmdl
11 Months Ago
Fixed TransformTest randomly failing
11 Months Ago
New Hair + Citizen Gibs
11 Months Ago
Fixed Facepunch/sbox-issues#4947
11 Months Ago
Correct text-decoration thickness default value
11 Months Ago
Action Graphs can reference the GameResource they're embedded in Ctrl+S in an embedded Action Graph saves its host scene