160,214 Commits over 4,566 Days - 1.46cph!

4 Years Ago
Re-enable spawners on my branch
4 Years Ago
Disable above ground spawners for now.
4 Years Ago
merge from nms
4 Years Ago
Enable force collect terrain for navmesh. Scene. s2p.
4 Years Ago
merge from ai_aboveground
4 Years Ago
4 Years Ago
Added optional tint randomization to "Rust/Standard Blend Layer" shader set
4 Years Ago
fixed quarry_deployable_atlas_b_normal channels needing to be szwizzled/flipped to display correctly.
4 Years Ago
building move data
4 Years Ago
Updated the FBXs and beam's normal map for the quarry deployable
4 Years Ago
main outdoor move points
4 Years Ago
merge from nms
4 Years Ago
Switch Adobe to stone properties
4 Years Ago
Scientist NVGM tweaks
4 Years Ago
merge from main
4 Years Ago
Manifest + codegen
4 Years Ago
Added NVG Scientist avatar image for death screen. Updated prefab info.
4 Years Ago
network++
4 Years Ago
Created a player torso shaped mesh collider
4 Years Ago
PlayerCorpse remove buoyancy stuff (shouldn't be needed once ragdoll directly connects to corpse)
4 Years Ago
Animal ragdolls on my test map
4 Years Ago
Fixed sharp ragdoll empty buoyancy point
4 Years Ago
Test map edit ready for ragdoll rewrite testing
4 Years Ago
Update two prefabs that had gained imposter trees since the last merge
4 Years Ago
Update S2P on some monuments that couldn't merge
4 Years Ago
Quarry deployable changes
4 Years Ago
Merge Main -> PhysicsLayerRevamp
4 Years Ago
Include steamid & username for errors on client, ip address for server
4 Years Ago
Don't report HttpExceptions
4 Years Ago
Topside adjustments for the new cabin interior. S2P
4 Years Ago
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4 Years Ago
Fixed bad positioning on the distance flare.
4 Years Ago
Various final fixes.
4 Years Ago
merge from app_cctv_improvements
4 Years Ago
merge from nuclear_missile_silo
4 Years Ago
Fix team leader's map markers disappearing if they are offline+dead Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
4 Years Ago
Initial above ground setup
4 Years Ago
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
4 Years Ago
Assigned Different Pistol Ammo Material Variations to Empty/Half Full Prefabs
4 Years Ago
Added Empty Pistol Ammo Box Prefab Added Half Full Pistol Ammo Box Prefab
4 Years Ago
Fixed blocked door in one of the newly accessible buildings Scene2prefab
4 Years Ago
Opened up the exterior buildings a bit more and added dressing to the now accessible rooms Tweaked portacabin materials to make the stand out a bit more from arctic ones Added vinyl floor texture
4 Years Ago
Setup Pistol Ammo World Model Prefabs/Folders/Materials/Textures/Models/Colliders Created Different Material Variations for Pistol Ammo World Model - Standard/Incendiary/High Velocity Assigned Pistol Ammo World Model Prefabs to Pistol Ammo Item Prefabs
4 Years Ago
recycler animation set up in unity
4 Years Ago
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4 Years Ago
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4 Years Ago
New corridor lighting and some surrounding tweaks to facilitate
4 Years Ago
scene, s2p.
4 Years Ago
Expanded AI_MiddleMiddle AIZ to include new corridor area. Added move & cover point data. Updated AI prefab.
4 Years Ago
Enable NMS hatch hurt trigger only while the hatch is closing. S2P on NMS scene.