202,214 Commits over 4,171 Days - 2.02cph!
Added TribeWipedOut trigger
Added new built-in scenario "kill the fuckers" in which said fuckers must be killed
Scenario tempalates can override creation via prefab
* Added L4D2 spawnpoint entity
* Implemeneted DHorizontalScroller.Clear
* GitSync: DNumberWang improvements, click to drag to change value, scroll to change value
Temporarily hardcoded some convars.
Various other things.
fixes, turn 15.
tutorial shutdown
disabled menu buttons for stuff other than tutorial, don't connect to server etc.
Updated contracts with fail state and fail timer
Fixed Trigger.TribeWipedOut not checking other group classes when evaluating whether all tribes have been wiped out
Removed debug log spam from Actions.MoveAsAParty
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
Hopefully fixing options toggle alignment issues
jekinsfile 2017.2.0p2
shader fixes
code definable grid of points around the seleted unit the camera checks before zooming in to allow player to walk behind small objects
Rough end of round star score
invisible player preview fix GEqual
Fixed option sliders from resetting to 0 when they shouldn't, to fix all audio getting muted when entering options screen.
created hat files, definition and prefab for graduation (tutorial) hat.
generated icon for graduation hat.
tutorial now equips graduation hat to player avatar.
Added Multi-Level scene
Made fov based on player height
Scaled walls below ground
Added playerblocker layer
Proper fix for player preview shaders
Added new levels to build
Made kitchen chair not cost 0
Added descriptions to level select
Circle colors,
fists less dmg,
zombie less health,
circle bug,
ragoll cleanup
Added objective completion UI
Fixed humans not having names
Fixed tribe create UI color palette selection bugs
Misc refactoring (removed UnitManager, ported functionality to statics)
Fixed tabbed windows missing a canvas raycaster
UI tweaks