200,001 Commits over 4,140 Days - 2.01cph!
Removed entity destruction debug log
Dredge texture/UV update / Added railings and hanging tires
Got sell zone visuals working on listen server, and made it possible to disable building sell zone generation. Have set sell zones off by default.
StatManipulatorParameters NRE fix
merge from paddle_holdtype
Removed invalid stat manipulator from Explorer personality and editor methods in PersonalityTypeDefinitionEditor that were referencing a no longer existing field
Removed Big Rock and Big Block Of Mud (this causes the game to hang for a reason I have yet to figure out)
Subtracted
16473, impostor editor needs work
Map icons for gang buildings, working also on listen server. Icons only show once a gang has a leader, since it always needs to be a person that owns a building.
update WIP temple environment
Gang sign update. Gang buildings can enable/disable their signs depending on whether the game mode supports gangs.
Mitigated water z-fighting on terrain near coplanar to water level
Reduced temporal AO-related flickering
Fixing a network ordering bug that could cause the player to spawn without their proper held item. Also fix IsClientOrListenServer bug
More functional Welcome screen that allows setting name, icon, and description per game mode
Removed the custom image from loading screen. Not much we can do with it really since the game mode prefab isn't loaded yet on the client when it's showing.
New world serialization format
Removed bridge topology, added swamp topology
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK)
Moved checksum class to Facepunch.System
Remove null items from ItemSpawner in OnValidate (seems to have fixed the getting stuck)
Merge from branch on which big rock and big block of mud were deleted
Changes to stop ItemSpawner getting stuck in a while loop
construction material spawner on island 1 until we get better biome spawns.
stone pile harvestable without a tool.
logging of possible NRE in ItemView.
Updated LZ4 (second attempt)
update particle shader model 3.0 > 3.5
initialise Settlement Morale at 1 so the settlement doesn't instantly surrender
compass button added (default c)
menu options for compass off/on/toggle/hold
Don't spawn ViewSpawner on inactive transforms
Re-enabled the spawning of some key items and resources
BBQ exploit fix
Small refinery can no longer be fully submerge underwater