199,908 Commits over 4,140 Days - 2.01cph!
InCombat flag early exit on UnitIsBeingAttacked condition
Default PlayerCamera.HasFocus to true (should fix initial focus bug on steam build)
UI widget state event fixes, (fixed overlapping building widget)
Added TimedButton component, for click & hold buttons
Fixed massive GC spike caused by SettlementInfoWidget.Assign being called every frame
wip career mode file handling to fix some bugs
fixed raycasting sorting issue on the outcome panel exit button
update temples env
If settlement leader leaves or dies show the UI.
Set Leader rank on the settlement leader (this should prevent them from leaving)
Adding held interactions.
Prefab stuff for Rust.World
merged to main now it's tested
update temple B env
fix raycasting on the global message popup
Removed Sleep In Building Goal Plan
Bandit town progress backup
Fixed clicking a unit while you have more than one unit selected not selecting just that one unit.
Testing a new method of item dropping.
Various UI
Fixed potential NRE in Roles.OnPrimaryGoalPlanCompleted callback
TimeButton invokes after time, doesnt require mouse up
Removed extra role assignment confirmation
Fixed NRE when quitting to menu
promote to leader functionality
convar to disable teams (maxteamsize = 0)
proper invite text and notification
finalized UI art
team members show up on map
skin approval
fixed drink/eat not always working bug
removed 950 debug.log calls
profiling
fixed max range for teammates
buckle up - merge into main
Started doing a gang thing but probably going to do it a different way. Committing some half-finished stuff just in case I need it.
watchtower deployable
teamui fix
Fixed NRE in scene-view camera components (editor-only)
hide accept team panel when accepted
Updated/fixed global fog support in water shaders
Atmosphere volumes (wip)
more NRE fixes
clear pending team if acceptance fails
watch tower is researchable
watchtower cost increased
75 scrap to research watchtower