199,906 Commits over 4,140 Days - 2.01cph!
Gang icons show on the map, instead of the old pixel art ones. Also removed a whole lot of unused gang stuff - the create gang screen, the emblem editor, the multiple gang buildings and signs (they were all actually the same building/sign anyway). Gangs are now defined in ScriptableObjects with pre-defined icons etc. Less data needs to be serialized since none of it's custom per game.
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
slightly larger nametags
slightly less offset nametags
reduced lerp time of nametags
exploit fix
manifest
phrases
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
jackhammer worldmodel
network++
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
Unity 2018.2 editor fixes
reworking leader board entry stuff, updated protobuf, new LeaderBoardEntry items are sent now instead of player records.
reworking leaderboard command handlers to use new format.
refactored some leaderboard functions to be more generic
Fix UIListElement not showing
TimedButton fix
Role selection popup confirmation closes on accept
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
made dead peoples eyes larger so you can see them
Disabled cooking on stick AI for now
Various UI
util.GetSurfacePropName now returns "" for out of bounds inputs (Like it does now for non existent 0-127 input values)
Added util.GetSurfaceData() = table
Removed textures from the models/ folder in the .vpk
Sofa prefab, collision and LODs + pattern variant.
Moved BaseScale to Aging component.
made it actually be applied to units.
made rats smaller.
Changed capitalization for 2 keys in util.GetSurfaceData
towel and jumper fbx fixes + moved some files to appropriate model folder
Fixed testbox_nospawns spawning
UI cleanup, removed a bunch of old widgets and refactored selected unit widget class
basic washing line 1.5m and 3m + other fbx moves.
added placeholder league table browsing buttons, linking functionaliy to league table view.
can now request leaderboard entries with a specified start indx and previous/next.
adding a copy of server player database for local testing.
Settlement level up now only shows you unlocks that are unlocked by levelling up the settlement
enable/disable league table browse buttons based on page number.
disabled logging of event handlers.
plant pot fbx fixes and moved them to the appropriate folder
building upgrade icons (placeholder)
Progress backup / walkway LODs
merged leaderboard rework to main
Can now properly use and hold-use interactables
moved server address and references to a constant in Defines
plant pot fbx update with collision meshes
Switched from Amazon server to OVH server
merged to steam release branch