199,769 Commits over 4,140 Days - 2.01cph!
Fixed building placement nRE
Settlement experience gain from role exp, research completion and first time building completion
Fixed settlement creation UI not showing
Building editor can toggle each available addon so they can viewed together
Various building addon/levelup prgoress
Added sample fog volume on bandit town
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Fog volume height relative to altitude
Auto assign volume to trigger layer
Fixed scene view instances not updating properties
Collated text for can't find crafting ingredients activity.
Improved volume blending
Chaned scene view blending reference to main camera
Added sample volume to bandit_town
Added atmospheric volume renderer to main camera
Buildings now store a bounds in their data, used for placement checks and creation of blocker objects in the view
Various UI, fixed widgets controlled by Animators not having their state properly restored when switching screens (e.g. when pausing)
Added research AI module, conditions etc
Research UI fixes
Fixed water level not disabled when ocean not instanced
Moved stuff out of NetworkUser deserialize that shouldn't be called so often
Reworked the building categories.
Gave all buildables a description.
Tweaked some other names and stuff.
Set latency and reset stats
Some data actually showing on the scoreboard
Potential fix for silly macOS+AMD MRT blending bug
Building widget wip
Tooltip positioning
Some graphic filtering.
Work in progress. Mostly just moving some things around in this commit.
SettlementInfoWidget stuff
Icon color test
adding hat /texture/model etc
Updated ASE to latest v1.5.4r6
Added Amplify Impostors first public release v0.8.0r3
Fixed Unit list elements not animating properly
Fixed building category toggles not showing their toggled state
Fixed IUpdateActiveState widgets not being properly managed (and thus not working)
setting up weaving station again as forgot to check in... and merge
Fixed unit frames getting tooltips when they're not supposed to
cleaned up building editor scene
trying something different
UnitFrame's tooltip is defined in the inspector, fixed weird cases of child elements (e.g. job toggles) showing tooltip text for the unit's name
Fixed corpse warnings / NREs from
27668
Fallback to old bounds method if the custom bounds for a building have a size of 0
added some missing interaction positions to the profession buildings
Added blocked layer to building placement mask
Removed blocker volume on start area prefab (fixes blocked building area)
Fixed player building placement not checking blocked layer