244,595 Commits over 3,898 Days - 2.61cph!
Deploying non buildingblock entities with planner tool
added flinches for bear and some more flinches for human.
autosprint after 2 seconds
each strike with eoka increases chances next strike will make it fire
fixed some warning msgs regarding flinches
You can remove unlocked locks from doors
improved the 3rd person running animations for pistol/rifle/rock
Added Igor anims ( excluding runs),clips & events
brightened the watersplash effect.
Added loader to test court
Deleting old Igor placeholder anim fbxs
added net to test court, added wip foliage, added rocks to all test court play areas,
Made the game scene load additive with courts to workaround lighting issues
Updating Igor source anims
- Online leaderboard work
- Added arena leaderboard UI
Signs text surface should now share the normal map UVs of underlaying wood
Fixed various cases where the river mesh could overlap itself
Added a text surface and material to signs
updated water footstep effect
Updated how conditional models work, to keep up with Vince's 200 object skins
Post-build deployment, GUID: 1f1306d8-9c1d-4343-bec2-a443f09b663d
Signs, final meshes with LODs and collisions
Moved scene back to right folder
Signs 1x.05 and 2x1 early commit
- Reduced cooldown of Boost skill at all upgrade levels
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
Cleaning up main scene a bit
- Playership acceleration increased to 550 from 450.
- Playership max speed increases from 140 to 170
- Camera now lerps faster
Post-build deployment, GUID: f6b58181-8331-41ba-9a61-ec69b5289f72
Removed some debug remote logging that never happens
Added crystals to spawning
Tweaked crystal materials and prefab settings
added custom foundation collisions meshes for wood and twig
Unified tree mesh and decor modifiers