157,976 Commits over 4,566 Days - 1.44cph!

12 Months Ago
Merge from boat_building
12 Months Ago
Merge from health_rework
12 Months Ago
Fixes
12 Months Ago
scientist_boat_fixes_3 -> naval_update
12 Months Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
12 Months Ago
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12 Months Ago
Projectiles
12 Months Ago
scientist_boat_fixes_3 -> naval_update
12 Months Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
12 Months Ago
merge from buoyancy_deepunderwater_fix
12 Months Ago
only handle deep underwater check outside of TerrainMeta bounds when not inside deepsea
12 Months Ago
Fix playable graph IK issues
12 Months Ago
scientist_boat_fixes_3 -> naval_update
12 Months Ago
Retain group id between saves
12 Months Ago
fixed clip check
12 Months Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
12 Months Ago
added physic impact sounds for the PT boat
12 Months Ago
scientist_boat_fixes_3 -> naval_update
12 Months Ago
stupid pooling fix
12 Months Ago
Dont save the ghost ship hackable crate. Stops save nre
12 Months Ago
merge from ai_vehicle_clipping_check_optim
12 Months Ago
account for ClippingAiChecks another level up in BaseVehicle to avoid running an OverlapBox query in cases where we wouldn't run any mounted clipping checks anyway
12 Months Ago
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12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Applied prefabs. Dummy coord fixes.
12 Months Ago
Re-route setting animator states to playable animation controller
12 Months Ago
scientist_boat_fixes_3 -> naval_update
12 Months Ago
Compile fix
12 Months Ago
scientist_boat_fixes_3 -> naval_update
12 Months Ago
Fix margin check in wander state
12 Months Ago
Support boat debug ddraw convars on server
12 Months Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
12 Months Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
12 Months Ago
Disabled deep sea portals debug by default
12 Months Ago
Give a whole second before spawning scientists
12 Months Ago
merge from naval_update
12 Months Ago
merge from industrial_pipe_batching -> main
12 Months Ago
merge from npc_PlayerSyncCycle_optim
12 Months Ago
Disable cpu batching on industrial pipes since the pipes randomly had incorrect rotations and there is a non-neglibable VRAM cost to keeping a duplicate of every industrial pipe mesh, can explore later
12 Months Ago
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12 Months Ago
merge from main -> industrial_pipe_batching
12 Months Ago
merge from optimize_reduce_dynamic_occlusion -> main
12 Months Ago
merge from naval_update/deep_sea/billboards
12 Months Ago
Dont try and set navigator, we dont have one
12 Months Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
12 Months Ago
Compile fixes
12 Months Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
12 Months Ago
engine and storage audio files imported
12 Months Ago
PT boat engine sounds imported and implemented and storage imported
12 Months Ago
naval_update -> scientist_boat_fixes_3