139,925 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Removed localization on bootstrap texts, causing NRE as its not accessible yet
1 Year Ago
merge from main
1 Year Ago
Fixing modals
1 Year Ago
More auth wip
1 Year Ago
Fixes
1 Year Ago
merge from fix_listplayerreportcounts_command
1 Year Ago
merge from pilot_hazmat_dlc
1 Year Ago
merge from watch_tower_collider_fix
1 Year Ago
merge from LR300_mesh_fix
1 Year Ago
main -> pilot_hazmat_dlc
1 Year Ago
merge from fix_codelockskin_piplights
1 Year Ago
merge from reformat_restart_toasts 🍞
1 Year Ago
Fix not being able to repair skinned weapons that are crafting blocked by game mode (eg. redirect ak skins)
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Merge from main
1 Year Ago
Slight tweak
1 Year Ago
Fixed an edge case where a sprinkler would be visually spraying but not draining water or affecting sprinklers after the power was cut to a water pump
1 Year Ago
Phrases
1 Year Ago
Don't pack data to be compatible with vertex compression
1 Year Ago
merge from new_menu
1 Year Ago
Missing localization fixes
1 Year Ago
Store pages localization pass
1 Year Ago
merge from new_menu
1 Year Ago
Restore store general tab, bad merge
1 Year Ago
Compile fix
1 Year Ago
merge from new_menu
1 Year Ago
merge from new_menu
1 Year Ago
Removed some unnecessary FlexGraphicTransform comps
1 Year Ago
Cart button fixes and polish
1 Year Ago
Mark some of the smaller world decor prefabs as poolable so they go into WorldGrid instead of immediately spawning all when loading the map
1 Year Ago
new_menu/tutorial_integration -> new_menu
1 Year Ago
Remove fancy tutorial category from server browser for now (was too buggy) Fixed tutorial modal not playing the video Fixed some minor pathing bugs in safe video player Safe video player exports to a raw image with API only mode
1 Year Ago
Fixed workshop nre in the publish tab
1 Year Ago
Skin viewer analytics
1 Year Ago
Reintegrate tutorial base work
1 Year Ago
Store items part of a pack now have their pack mentionned in the tile Some content fixes and tweak
1 Year Ago
Remove HierarchyUtil so world spawn prefabs aren't nested under an object per spawn category
1 Year Ago
tarp bug fixes
1 Year Ago
Reformat server restart toasts
1 Year Ago
Chandelier - Moving chain material setup
1 Year Ago
merge from gpuinstancefix2
1 Year Ago
30 more gpu instancing fixes
1 Year Ago
Hammer: Port color preview for models from CS:GO Added color keyvalue to prop_door_rotating Allow PCF as valid transfer extension Make sv_lagcompensationforcerestore do something SRCDS workshop cache also caches titles Also display a warning that cache will be used. Added some AnimOverlay functions Entity.FindGestureLayer( activity ) = LayeriD Entity.FindGestureSequenceLayer(seqID)=LayeriD Entity.RemoveLayer( layerID ) Entity.SetLayerAutokill( layerID, bool ) Fix soundscapes not working with duplicate sounds (ported from CS:GO) Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO NPC weapon selection icons Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click. Also group NPC icon right click by category like it is in other places. Added GM:OnNPCDropItem hook It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too) HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings Restore rope texture scaling to HL2 values For tool-created ropes, we apply custom scaling value so it looks like it did before any changes. Fixed NPCs being able to shoot some guns forever, without reloading This affects ALL weapons with DefaultClip above the Clip size, such as AR2.
1 Year Ago
Compile fix
1 Year Ago
merge from glowdetection_tool
1 Year Ago
Added support for multiple WearableEyeViewAdjustment components
1 Year Ago
Make heavy more resistant to bullets from the front, but their ammo/fuel backpack will explode and instakill them on hit
1 Year Ago
merge from glowdetection_tool
1 Year Ago
Compile fix