130,612 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Add tiger placeholder water footstep to avoid error spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enable corpse creation.
Disable temp item spawning.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Containe corpse spawning and repairing effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more stuff in the container corpse creator tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks)
Only ran when you're about to complete the repairing
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated venom bottle lodgroup to rendererLOD and adjusted culling distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                bottle of venom 
world model LODs and material/textures.
updated worldmodel prefab, updated icon with pauls icon.
 
                
                
                
                
                
             
         
        
            
            
            
                
                shell tests with hide_poncho to give it volume when using skins with transparency
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bigbeeandflamefix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_hatchet_block_bullet_exploit
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from f1_grenade_workshop_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from car_radio_item_pickup_sfx
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from compound_bow_3p_fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from shield_powerbar_sync
 
                
                
                
                
                
             
         
        
            
            
            
                
                 remove frontier external from bundles and mark as hidden
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove container mod from blowpipe, some other item/ent cleanup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced the gate_a with gate_b in the zigg scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                alpha dilation in empty uv space, clamp wrapping on output textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from tc_changes -> softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Save the codelock & keylock on deployable corpses
- respawn codelock / keylock when the deployable is repaired
 
                
                
                
                
                
             
         
        
            
            
            
                
                auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed bug locking thrown boomerang from being used again
- Overwritable method on thrown
- Set client thrown flag properly
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added catching cycle with catching animations to actually catch the boomerang
 
                
                
                
                
                
             
         
        
            
            
            
                
                Way higher client rotation speed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed projectile rotation flipping for a few bezier steps mid way through flight
 
                
                
                
                
                
             
         
        
            
            
            
                
                NRE check on boomerang rayhit get collider material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update TC corpse prefab with simulated gibs
- still needs some love but looks better
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update -> tc_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix `RemoveFractionOfContainer()` method getting removed in the merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from respawn_changes -> softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update -> respawn_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from high_walls_skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update -> respawn_changes (before the merge from main)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a temp interaction icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses
- expose static function for moving multiple containers into a single inventory inside DroppedItemContainer
- also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses
- remove default destroyPercent of 0, force it to be supplied to the method