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133,452 Commits over 4,293 Days - 1.30cph!

5 Years Ago
AIInformationZone.GetCellsInRange implementation and visualisation/tester
5 Years Ago
adding camper module LOD
5 Years Ago
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AIInformationGrid.GetCell implementation. Added AIInformationGridTester.
5 Years Ago
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Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward). wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
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train_tunnel_double_str_a_36m LODs and colliders
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5 Years Ago
fixed clipping deployables on watch tower
5 Years Ago
Utils, better managing draw events, fixes for particles and renderers not updating properly.
5 Years Ago
Fixed TargetLost event invert result
5 Years Ago
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5 Years Ago
Splat backup
5 Years Ago
Added TargetLost ai event. Updated peacekeeper AI design to return to their patrolling after combat.
5 Years Ago
Remaining RT3 terrain topo
5 Years Ago
Recyclers to both fishing villages. Terrain backup
5 Years Ago
Radtown3 terrain integration WIP
5 Years Ago
Fixed dying by poison damage not showing on the death screen
5 Years Ago
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5 Years Ago
Server compile fix
5 Years Ago
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Update entity.uploadsign so it works with photo frames too
5 Years Ago
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Satdish island splatting
5 Years Ago
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5 Years Ago
Satdish island tunnel revamp, loot and other fixes
5 Years Ago
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5 Years Ago
Fix bug in NetWrite.EnsureCapacity where it might not expand the buffer enough
5 Years Ago
fixed vanilla gamemode spawn issues
5 Years Ago
Four way junction meshes, LODs, colliders and prefabs
5 Years Ago
Facepunch.Steamworks bug fix + Steamworks SDK 1.51 upgrade
5 Years Ago
initial outpost peacekeeper AI design
5 Years Ago
merge from main
5 Years Ago
merge from f1_tab