reporust_rebootcancel

133,120 Commits over 4,293 Days - 1.29cph!

6 Years Ago
Implemented the vehicle block check on the sliding blast door prefab (holds the door in place rather than reverting to open) S2P water treatment plant and power plant
6 Years Ago
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6 Years Ago
Merge from comp (code review fixes + smart alarm sound)
6 Years Ago
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6 Years Ago
Fixed door close interrupt behaviour not being run when closing a door via a door controller
6 Years Ago
More splat effects
6 Years Ago
Added vehicle detection volumes to cancel door closing on double doors (wood, metal and top tier)
6 Years Ago
Fix repair info text, which was affected by the blueprint issue as well
6 Years Ago
Allow repair method to ignore blueprint knowledge. Fixes vehicle lift module repair not working.
6 Years Ago
modular vehicle false start, horn, and hurt trigger impact audio files
6 Years Ago
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6 Years Ago
fix missing vehicle repair sounds
6 Years Ago
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6 Years Ago
skin approval
6 Years Ago
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6 Years Ago
Adjust the text display on the separate liquid (water catcher) UI to give it more space as well.
6 Years Ago
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6 Years Ago
Disabled shimmer effect in pfx_car_destroyed per Petur request. Fixes shimmer acting like a mask on other particles.
6 Years Ago
[D11] XBox voice chat fixes
6 Years Ago
[D11] XBox voice chat fixes
6 Years Ago
merge from maincamera_sqrdist
6 Years Ago
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6 Years Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
6 Years Ago
Fixed build errors
6 Years Ago
[D11] Removed saved settings for DoF and removed dupe button from Options menu
6 Years Ago
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6 Years Ago
module cost tweaks
6 Years Ago
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6 Years Ago
Merge from fov_viewmodel_scale
6 Years Ago
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6 Years Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
6 Years Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
6 Years Ago
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6 Years Ago
Added DeployShell to walls and floors