reporust_rebootcancel

133,123 Commits over 4,293 Days - 1.29cph!

6 Years Ago
Allow TriggerHurtNotChild to delay damage done. This is a fix attempt for drivers/passengers taking damage on vehicle exit.
6 Years Ago
Speculative fix for serverside NRE in autoturret
6 Years Ago
Rebuild manifest.
6 Years Ago
Merge from mount_sight_check2
6 Years Ago
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6 Years Ago
Make CoroutineEx.waitForSecondsRealtime finally use pooled instances!
6 Years Ago
Remove unused (and already disabled) collider from Modular Car driver seat
6 Years Ago
Vehicles now store a list of recent drivers, a driver is cleared from the list every 3 seconds If no driver is on a vehicle, use a driver from the list of recent drivers when assigning the initiator for damage in TriggerHurtNotChild
6 Years Ago
tweak vehicle texture
6 Years Ago
Footstep vfx positioning polish. Stripped pixel displacement from terrain splat reference materials. Manifest.
6 Years Ago
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6 Years Ago
'fixcars' admin command now replaces any parts in a vehicle module, even if they're already the right type. Means broken and damaged items get replaced.
6 Years Ago
Restore the ability to start the car's engine by pressing the key for reverse
6 Years Ago
Adjust FAILED_START_LIGHT_TIME to match the new failed engine start sound length
6 Years Ago
Fix the vehicle lift considering any mount points to be valid. Now requires an actual driver seat (steering wheel/pedals).
6 Years Ago
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6 Years Ago
Fix some bad pooling code in demo indexer
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Better fix for only sending voice data within a certain range of players.
6 Years Ago
[D11] Fixes voice data transmit range server side
6 Years Ago
Renamed foundation steps to steps and updated desc
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
6 Years Ago
ItemBlueprint has additionalUnlocks list to unlock items other than the item they belong to
6 Years Ago
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6 Years Ago
[D11] Stop receiving voice data for far away players
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Clamps receiving of voice stream data to within a 15 meter radius of the player
6 Years Ago
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6 Years Ago
Added floor socket to triangle spiral stairs to remove the conditional model when a floor is next to the stairs
6 Years Ago
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
6 Years Ago
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6 Years Ago
Switch ClientOnEnable with OnParentChangingClient
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Added separate client and server entity worlds for a clean separation of logic in the editor Add [ServerSystem] and [ClientSystem] attributes to control systems that are only required in a specific build
6 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
6 Years Ago
Add watertests save file
6 Years Ago
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms) Added some profiler samples to the IOEntity queue to help identify
6 Years Ago
Fixed laser detectors not detecting vehicles
6 Years Ago
Reworking mounting criteria again -Assign hotspots to seating modules with a width and height -Checks z axis so player can't mount car from above (which was rejected on the server anyway)
6 Years Ago
Work on getting simple button binds to not allocate
6 Years Ago
Fixed cars not starting
6 Years Ago
Scene backup & manifest
6 Years Ago
Converted the 10 trillion different footstep/jump/land for each splat & shoe type so they use nested prefab effects. Makes them managable to edit.