123,886 Commits over 4,079 Days - 1.27cph!
Fixed crafting menu search input field masking issue
Abyss Containers - Updated textures with small tweaks
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Memorycell top bulb uses the right material. (Green instead of blue)
Shifted the darkness volume up a little bit in the cargoship interior.
merge from wallpaper/floor
Some wallpaper phrase fixes
Abyss Containers - Created placeholder for abyss containers from bamboo barrels, updated deployable model and materials with proper ones for the vertical container, updated manifest
Giant Excavator Lighting prefab assets moved to World layer.
bee_catapult_bomb_clipping_fix -> main
Fixed chicken coop hatching not working
merge from wallpaper/floor
Fixed wallpaper wood ceiling clipping
Fixed a switching issue when deploying the wallpaper tool looking at a door or window
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Pull scatter shot bees away from the wall like the player thrown ones
Silencer FX tweaks.
FX prefabs for the two crap silencers with built in offsets.
Let player logic go after our ground setup
Fix LOS check using the wrong vector
Fixed wallpaper outside check on triangle floors
/main/bee_catapult_bomb_clipping_fix -> main
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
patrol_heli_Infinity_number_fix -> main
Only apply ocean pushback forece provided we are going to a destination above the water plane
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
Fixed wallpaper clipping issue with shipping container floor and foundation
Added a min place distance parameter to Construction, set to 0.1 for roof wallpaper
Twig and armored roof wallpaper clipping fixes
Prevent unecessary weaving fires
Try without generating the event keyword
merge from main -> biome_visuals_2
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data)
Send DemoTransientEntity once per queue instead of for each item in the queue
Move is server check to the queueing rather than sending method (more clear)
merge from fix_editor_monument_menu -> main
Run codegen to fix monument paths for menu that loads monument scene
Update all monument scene spawners with their legacy prefab path
Add option to run S2P on all monuments but only output the scene, not legacy prefab
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
Update SourceGenerator DLL - better error messages
merge from wallpaper/floor
Wallpaper added to all triangle roof skins