reporust_rebootcancel

158,382 Commits over 4,566 Days - 1.45cph!

8 Days Ago
Reserialize TC loot panel prefab first so we can have a clean diff
8 Days Ago
- try catch the upload so we can remove it from the queue if it fails - fix static fields not resetting in editor
8 Days Ago
Merge from main
8 Days Ago
merge from corpse_lootable_fix
8 Days Ago
Formatting
8 Days Ago
Fix npc corpses being unlootable after a server restart
8 Days Ago
merge from main
8 Days Ago
Alien costume protection changed to bone armour Occupation slots match bone armour
8 Days Ago
Add "GetByCrc()" method to FileStorage so we can find files solely by their CRC Fix the cache not having the EntityID being updated when using ReassignEntityId() - will fold these into the FileStorage refactor when it lands
8 Days Ago
Fixed scarecrows sometimes not spawning in one of the halloween dungeon corridors
8 Days Ago
Also flatten entities nested within prefabs for consistency
8 Days Ago
merge from ddraw_parent_fix
8 Days Ago
Don't attempt to clear parents if the client has no active parented ddraws
8 Days Ago
Fixed radiation starting immediately upon entering the halloween and xmas dungeons
8 Days Ago
Codegen
8 Days Ago
Update the UGC uploader to reference FileStorage too instead of buffering in memory - references CRC, won't upload if the image has been deleted / modified since - add debouncing so it won't upload images from a sign until a small delay (example: autosave sends image every 30s)
8 Days Ago
Privilege cache enabled by default (client and server)
8 Days Ago
Buildfix: configure unity_installer_url for fpbuild Tests: none
8 Days Ago
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
8 Days Ago
merge from menuhero_fix
8 Days Ago
Fixed home's store hero playing and rolling its videos with the menu closed
8 Days Ago
merge from 3p_idle_throw_grenades_fix
8 Days Ago
merge from Halloween_2026_update
8 Days Ago
Merge: from main
8 Days Ago
merge from halloween2026DLC
8 Days Ago
merge from guide_mesh_optimisations
8 Days Ago
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8 Days Ago
Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
8 Days Ago
merge from net_group_null_log_fix
8 Days Ago
merge from ongui_allocs_fix
8 Days Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
8 Days Ago
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
8 Days Ago
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
8 Days Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
8 Days Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
8 Days Ago
merge from cookingworkbench_kettle_fix2
8 Days Ago
Merge: from main
8 Days Ago
Added a second `CaveNetworkGroupLayerOverride` to the nuclear missile silo to cover the "living quarters" and "computer room" section - fixes issues with players and NPCs disappearing/reappearing on the stairs
8 Days Ago
Adding G3A3 blockout mesh
8 Days Ago
merge from main -> ugc_censor_option
8 Days Ago
Can now change pie menu sets with gamepad bumpers
8 Days Ago
Fix badly merged anim controllers and livestock fsm
8 Days Ago
Added new DungeonGridBlocker to `ue_canyon_[abc]` to prevent underground train tunnels generating too close and removing terrain collision (`TerrainCollisionTrigger`) - prevents players rarely dying at the bottom of canyons.
8 Days Ago
Merge from main (potential stomp of petting work, on it)
8 Days Ago
merge from io_optims
8 Days Ago
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
8 Days Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
8 Days Ago
Merge from render_pipeline_testing
8 Days Ago
Fixed the auto exposure causing camera's to fade in from black unintentionally