reporust_rebootcancel

123,886 Commits over 4,079 Days - 1.27cph!

12 Days Ago
Wallpaper added to all roof skins
12 Days Ago
Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.
12 Days Ago
Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
12 Days Ago
Wallpaper floor & ceiling pack - more fixes for metal sheet and subway materials
12 Days Ago
removed "wip" from treadplate description
12 Days Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
12 Days Ago
Roof triangle wallpaper Manifest
12 Days Ago
merge from hackweek_command_block
12 Days Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
12 Days Ago
boomerang_anim_tweaks -> main
12 Days Ago
merge from main -> biome_visuals_2
12 Days Ago
missing .mat file
12 Days Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
12 Days Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
12 Days Ago
merge from main
12 Days Ago
Finally displaying server listings. Tags working correctly.
12 Days Ago
Added Cardboard and Paper Shooting Target Props Created Cardboard and Paper Shooting Target Matieral Setup Prefabs, Colliders and LODS
12 Days Ago
Merge from graphics_settings_size_fix
12 Days Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
12 Days Ago
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
12 Days Ago
Wallpaper roof prefabs Stone and adobe setup
12 Days Ago
Added tools to easily create wallpaper conditional models (because roofs have a billion conditional models)
12 Days Ago
Additional cleanup
12 Days Ago
Gun display rack extra files that were missed on the previous upload
12 Days Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
12 Days Ago
Gun display racks
12 Days Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
12 Days Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
12 Days Ago
hooked up correct wallpaper prefab to retro TC deployed prefab
12 Days Ago
Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
12 Days Ago
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
Rin
12 Days Ago
Adjusted colliders
12 Days Ago
main -> new_menu
12 Days Ago
main -> syncvars
12 Days Ago
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
12 Days Ago
Optimised SyncAttribute searching on patching step
12 Days Ago
Roof wallpaper line of sight pos
12 Days Ago
Forgot to tick the Sled and Blueprint prefabs last week whoops
12 Days Ago
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12 Days Ago
Wallpaper floor & ceiling pack - rotated metal sheet ceiling to align with guide mesh
12 Days Ago
Fixed wallpaper not appearing on jungle half and low walls
12 Days Ago
Roof wallpaper baseline
12 Days Ago
More retro tc stuff I didnt save
12 Days Ago
Bug Fix: Forward rendered transparent view model objects now use the correct world space position when calculating occlusion and environment volume coverage
12 Days Ago
12 Days Ago
Wallpaper floor & ceiling pack - updated metal sheet ceiling values, removed green lines from subway ceiling pattern
12 Days Ago
merge from wallpaper/floor
12 Days Ago
Fixed retro TC NRE when adding wallpaper tool in its inventory
12 Days Ago
Merge from spoil_fruit_veg
12 Days Ago
Apply spoiling to black raspberries