reporust_rebootcancel

111,236 Commits over 3,928 Days - 1.18cph!

30 Days Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
30 Days Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
30 Days Ago
Make scientists approach by sprinting or sneaking from cover to cover
30 Days Ago
Fixed battering ram back door flickering
30 Days Ago
Adding split fbxs for battering ram hardware rig
30 Days Ago
merge from indirect_instancing
30 Days Ago
Add an additional null check when removing instances
30 Days Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
30 Days Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
30 Days Ago
Updating battering ram rig hierarchy
30 Days Ago
Added knight armour dlc 4k cinematic textures for media
30 Days Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
30 Days Ago
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30 Days Ago
merge from qol_report_server_rules
30 Days Ago
merge from lake_fixes
30 Days Ago
merge from workshop_scene_update
30 Days Ago
merge from admin_prefabs
30 Days Ago
Updated knight armour dlc materials and textures
30 Days Ago
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30 Days Ago
Merge from magnetcrane_deathscreen
30 Days Ago
Merge from xmas2024
30 Days Ago
Added forceDisableTurntableInItemStore option to steam inventory items, allows us to disable the 3d render in the item store if there is an issue (better approach than just hardcoding ids to check) Enabled on advanced xmas lights
30 Days Ago
Updated invisible admin cube + wall so they can be removed using ent kill
30 Days Ago
Added a prevent building volume to mine_tnl_entrance_xmas, fixes small space where building was possible in xmas tunnel entrance
30 Days Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
30 Days Ago
Added magnet crane avatar icon for death screen. Updated entity with prefab information.
30 Days Ago
merge from hexagontile_kill_fix
30 Days Ago
Disabled saving on hexagongrid.entity
30 Days Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
30 Days Ago
merge from socketmod_handles
30 Days Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
30 Days Ago
Fixed melee vm hit block animations not playing
30 Days Ago
Parent merge
30 Days Ago
Codegen
30 Days Ago
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30 Days Ago
Merge from main
30 Days Ago
Anim backups
30 Days Ago
Updated muzzle boost description
30 Days Ago
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30 Days Ago
Merge from delete_entity_by_id
30 Days Ago
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30 Days Ago
Merge from fishtrap_restart
30 Days Ago
Merge from clearUGCByPlayer_fix
30 Days Ago
Merge from version_auto_printout
30 Days Ago
Run the version command on client startup
30 Days Ago
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30 Days Ago
primitive -> Aux2
30 Days Ago
Fixed weirdness when applying a door to the Siegetower
30 Days Ago
merge from clientserver_entityfinder_tool
30 Days Ago
merge from tmp_optims