reporust_rebootcancel

111,258 Commits over 3,928 Days - 1.18cph!

30 Days Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
30 Days Ago
merge from socketmod_handles
30 Days Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
30 Days Ago
Fixed melee vm hit block animations not playing
31 Days Ago
Parent merge
31 Days Ago
Codegen
31 Days Ago
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31 Days Ago
Merge from main
31 Days Ago
Anim backups
31 Days Ago
Updated muzzle boost description
31 Days Ago
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31 Days Ago
Merge from delete_entity_by_id
31 Days Ago
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31 Days Ago
Merge from fishtrap_restart
31 Days Ago
Merge from clearUGCByPlayer_fix
31 Days Ago
Merge from version_auto_printout
31 Days Ago
Run the version command on client startup
31 Days Ago
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31 Days Ago
primitive -> Aux2
31 Days Ago
Fixed weirdness when applying a door to the Siegetower
31 Days Ago
merge from clientserver_entityfinder_tool
31 Days Ago
merge from tmp_optims
31 Days Ago
Minor emission consistency tweak between the two variants.
31 Days Ago
vending_fixes -> main
31 Days Ago
Brightness scaling material fix. Naming cleanup.
31 Days Ago
Finalized update. Texture optimization.
31 Days Ago
primitive -> Aux2
31 Days Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
31 Days Ago
merge from main
31 Days Ago
- Integrate clouds with WeatherPreset/Climate. Cloud configs transition with weather. Randomly chosen from list of configs on WeatherPreset or default list in Climate. Presets can also include a storm/overcast region. - Weather map scrolling uses EnvSync time - Some other adjustments
31 Days Ago
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31 Days Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
31 Days Ago
Clean: remove unused "Profile.cs" script Tests: made sure ditor compiles
31 Days Ago
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31 Days Ago
Update: don't annotate UnityEngine.CoreModule funcs It has a lot of small functions, so it inflates the profile by quite a bit as well as adds overhead to small loops. Tests: tested in editor on Craggy
31 Days Ago
Cant push the siegetower if you are on a drawbridge
31 Days Ago
Update: Reduce default frame count for perf snapshot to 4 Going to max(10) by default is too much - on a 150 pop release server that tried to produce 3.5GB json snapshot. I'm expecting 4 to give us a 1 GB profile Tests: took a snapshot on Craggy in editor - it took 4 frames
31 Days Ago
Update: Reduce main buffer relocations when processing generating json snapshot - Also report total marks instead of max to allow predicting how big the snapshot is in case of failure Will help with reducing GC activity on the server, hopefully also reducing the generation time. Tests: locally on Craggy in editor took a couple snapshots - no issues
31 Days Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
31 Days Ago
Merge from indirect instancing
31 Days Ago
Indirect instancing fixes: - Fixed shader compilation error (again) - Fixed infinite loop condition causing application freeze - Fixed colour buffer not being applied due to wrong type causing black building parts - Fixed non-optimized instance buffer updates - Fixed off-by-one bug preventing the very first building part from being rendered - Fixed NullReferenceException when attempting to remove a renderer without a material
31 Days Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
31 Days Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
31 Days Ago
Various horse client/server optims
31 Days Ago
mini crossbow viewmodel animations updated
31 Days Ago
Fixed door not being deployable on the Siegetower
31 Days Ago
Ballista Texture Update LOD0 Update
31 Days Ago
Resolved duplicate bone names on draw bridge 1/2/3
31 Days Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
31 Days Ago
Bunch more options UI layout