128,943 Commits over 4,140 Days - 1.30cph!
Better culling distances on the topside.
▍▌▅ ▌▌█▍▊▌▆ ▊▄▅▇▋▇▌▄ ▇▌▅▌█▋▊ ▄█▅▉▌▉ (▍▊▆▉▇█▅ ▌▊▊)
Fixed missing play button icons
RustButton resets its styles properly if disabled while pressed
Fixed timeline minute/second display being wrong
[D11] [UI] UI Sprite filtering properties changed to Point where possible (left certain UI sprites on Bilinear to prevent artifacting when moving). Fixed textures that couldn't be crunch compressed due to not being a multiple of 4. Fixed Various UI Texture settings that were inconsistent or not needed.
Fixed reload problems at extremely low FPS
Disconnect on checksum mismatch
Cherry picked
37573 from hdrp: fixed water system get height NRE
Fixed NRE in water system get height calls before native path was initialized
▌█▉▅ ▆█▇▊▌.▆▋▋▊▆▅▇█▅ ▅▋▄▌▅ / ▄▌▌ ▉▅▇▇
[D11] merge from d11 main branch
demo.record generates a name if none provided, adds extension only if passed name doesn't contain one
demo.play returns properly on empty filename
[D11] [UI] Fixed weapon reloading when opening ammo wheel.
▄▊█▇▇ ▄▉▅▆█▅▊▋.█▄▆▄▄▌▋_▇▊▍█ ▉▉▇▅▋▍ ▋█ ▆▊▆█▄▌ ▆▋▉▉▊█▌ ▉▇ ▅▌▋ ▄▋ ▌█▌▇ ▋▄▋ ▌▊█▇▇▊ ▋█▄▆ ▊▆▅▌▄▆▋ ▍█▊▍ ▅▆ ▆▄▍▄▉▌▌▌ (▋▄▄ ▇▄▅▆▇▋▄)
Fixed binds not working with cinematic_play and cinematic_stop
▇▆▍▆▄ ▊▇▊▊▊█▋▆▌▉▅▍▍ ▊▌▊█▅▋ ▄▆▄ ▄▇▌▍▅
Added Rust.UI.Editor asmdef
#ifdef'd OnValidate
[D11] Added PS4 input switch option to test PS4 inputs in editor.
[D11] re-run texture streaming script to apply flags to all the new hdrp textures, fixes grass on ps4 (not sure why it fixes it sadly)
Should fix import StyleAsset:OnValidate crash
merging moviemaker into hdrp
▅▊▊▋▊ ▆▍▊▅▆▊▇▄.▊▅▊▌▉▇▅_▄█▄▉▍▉▋▊▄▆ (▉▍▇▆ ▇▋▍▆▇▄█ ▌▍▉▌ ▊▉▍▆ █▄▄ █▍█▊▊▄ ▋▄█▇▉▍▊, ▊▍▋▇█▊▊▆▆ ▊▆▉▉▊▆▄▌ ▇▉ ▅███▌▊▅, ▌█▆ ▊▅▇▍ ▌▅▊▋▊▋▌ █▌▆ ▆▆▅▄██▄)
[D11][RAYCASTS] Avoid the raycasts for animal footsteps on consoles. Also introduced a fuzzy distance function which eliminates the baggage of the maincamera.distance
[D11] [UI] Leaderboards page no longer enabled by default when on frontend (was causing periodic layout rebuilds unnecessarily.
[D11] Packets sent and received added to game server telemetry.
Remaining statics.
Cull distance pass.
[D11] add xbox specific settings for the big sky textures, now that I have the player installed again
[D11][RAYCASTS] Drinking mechanic improved ( improved code + got rid of duplicate raycast )
[D11][RAYCAST] Distance lod on helicopter update
[d11][lightjob] Fix for null reference processing job results. Done on the behalf of mattp.
[D11] [UI] Staff Credits screen broken up into canvases for dynamic content. Fixed "File End" text showing in credits.
[D11][RAYCASTS] Indirect raycast class to help track where they are all coming from within gameplay.
[D11] [UI] WIP Ammo wheel input fix on Bow weapons as well as Base Projectiles.
Moved LightEx processing to job system
[D11] [UI] Fixed Bota Bag description being incorrect. WIP fix for Quick Chat input not working on PS4.
[D11] [UI] Ammo Wheel fix WIP. Currently triggers both a reload and opens the ammo wheel at the same time. (Still needs prevention of reloading prematurely, AKA only reload on release)
[D11] pull the shadergraph package into our repository...because needed to apply codegen fix for ps4 (see CameraNode.cs, was doing a mtx44 * float3 mul)
delete some unused stuff causing errors that has also been deleted on the main hdrp branch
RustButton can have subtitle
RustText can be autosize vertically
MovieMaker settings headers
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM