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123,886 Commits over 4,079 Days - 1.27cph!

10 Years Ago
fixed research table bugs protocol++
10 Years Ago
Female generic pants model and prefab
10 Years Ago
Fixed missing references
10 Years Ago
reversion
10 Years Ago
Removed some unnecessary geo from the hide pants Added female hoodie models and prefabs (blue, black, green, red)
10 Years Ago
removed debug.log added trash pile added oil barrel
10 Years Ago
Merge from main
10 Years Ago
merge from main
10 Years Ago
minor polish
10 Years Ago
Heightmap generation improvements
10 Years Ago
Deleting boots items (left overs)
10 Years Ago
Allow less text in the console Cleanup source files in root
10 Years Ago
#if UNITY_EDITOR
10 Years Ago
Merged in skin picker
10 Years Ago
Merged from trunk
10 Years Ago
Realm fixes
10 Years Ago
Cleanup, finalizing
10 Years Ago
Restrictions, cleanup
10 Years Ago
Crafted items use skin properly
10 Years Ago
skin id
10 Years Ago
selection
10 Years Ago
Fixed an offset on the toptier door, removed hatch
10 Years Ago
skin bundling, manifest
10 Years Ago
Skin stuff
10 Years Ago
Server fix Fixed scale of hazmat parts (were causing big hitboxes)
10 Years Ago
Fixed some suuuper ugly seams on the hide boot textures Removed some unnecessary geo on the male hide shirt Changed the hide shirt material to the double-sided clothing material Added female hide clothing pieces
10 Years Ago
Removed some unnecessary geo from the hazmat helmet Changed the hazmat helmet material to the double sided cloth material Fixed small issues with the female burlap gloves Added female hazmat items
10 Years Ago
HUD tweaks
10 Years Ago
HUD tweaks
10 Years Ago
Made forests less blobby
10 Years Ago
Post-merge game manifest
10 Years Ago
Merge from main
10 Years Ago
Crouch jump fix
10 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
10 Years Ago
Female urban boots model and prefab
10 Years Ago
Fixed a skinning issue with the female burlap shirt
10 Years Ago
Fixed some wrong path names
10 Years Ago
Startup time tweaks
10 Years Ago
Field rock tweaks
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Audio clips, optimizing for CPU, loadtime + memory
10 Years Ago
Made terrain normal calculation more accurate Reduced terrain heightmap memory usage by 50%
10 Years Ago
Fixed playermodel scene
10 Years Ago
Changed Save/Restore for speed
10 Years Ago
More reference fixes
10 Years Ago
Object Ref fixes
10 Years Ago
Extra warnings
10 Years Ago
Named prefabs
10 Years Ago
Added warnings for debugging manifest guid to path