127,287 Commits over 4,109 Days - 1.29cph!
Rocket factory progress / backup
broken tile detail meshes
progress backup on office interiors
office lift texture set + mats
office plastic_panels_b texture set + mats
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
Remaining caves (for now)
Less abrupt interior ambient shifts.
Menial LOD & trigger stuff. Q.Q
Fixed post subsurface d3d9 shader compile error
Added core env brdf lut generator + default asset
Added indirect diffuse and specular support to core brdf base pass
Added deferred extension params for gbuffer extension
Added core/hair shader (wip)
Updated core/generic shader
Updated core/skin shader property names to match core/generic
Renamed core brdf files; moved shaders to "core/" on selection menu
Reassigned maps to skin materials
Disabled spec map post processor until after merge
Merge from shading revamp
vent door model & animation, controller, prefabs
vent door animation controller fix reverse playback on close
Rocket factory progress / split rocket factory building into separate meshes
level update, vent doors placement
shotgun trap takes +1 gear
shotgun trap loses 50% health on pickup
Replaced graphics.postsss convar with SSS.enabled + other controls
SSS properly disables and skips fullscreen passes now
SSS now uses low quality sampling by default
Now checking console vars on deferred extension to affect all instances
Added half-assed skin fallback for SSS is disabled