128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Clean any meat prefabs when destroying ovens
                
                
                
                
             
         
        
            
            
            
                
                - Make sure tiger reacts appropriately when hit with hipfire
- Polish eating behaviour
                
                
                
                
             
         
        
            
            
            
                
                Custom vents for zigg exterior
                
                
                
                
             
         
        
            
            
            
                
                Camper bbq visual cooking setup
                
                
                
                
             
         
        
            
            
            
                
                Updated Bee Grenade Soruce FBX Scale
                
                
                
                
             
         
        
        
            
            
            
                
                Radwater now destroys the nucleus inside beehives
                
                
                
                
             
         
        
            
            
            
                
                4k textures io research table
                
                
                
                
             
         
        
            
            
            
                
                Beehives can now be heated with heaters
- Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface
- Clamped overall quality
                
                
                
                
             
         
        
            
            
            
                
                Hobo barrel visual cooking setup
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ensure WaterCollision grid is setup with right terrain dimensions
Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cauldron and skull firepit meat setup
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed rabbit meat icons
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: FullServerDemos - transient entity recording fixes
- Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot
- Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting
Tests: recorded a bunch of demos in editor
                
                
                
                
             
         
        
            
            
            
                
                Updated honeycomb description
                
                
                
                
             
         
        
            
            
            
                
                small correction on trigger static list initializing wrong with excludelayers optim disabled
                
                
                
                
             
         
        
            
            
            
                
                merge from visual_cooking_conditionls_merge #
114724
                
                
                
                
             
         
        
            
            
            
                
                Fixed LODs on:
Honey Jar
HiveNuclei
Honeycomb
                
                
                
                
             
         
        
            
            
            
                
                ▍▋▅▇▌▇ ▅▉▄▆ > ▋▉▉▄▌█-▄▆▍▅█▇▄▉▇
                
                
                
                
             
         
        
            
            
            
                
                added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Bee Grenade World Model to use correct materials
                
                
                
                
             
         
        
        
            
            
            
                
                viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
                
                
                
                
             
         
        
            
            
            
                
                3p updates
- added bespoke override controller
- hooked up intial 3p anims (bigger grip and no pull pin action) in controller
- set entity to use new override controller
- scaled up mesh to match viewmodel sizing (1.3)
                
                
                
                
             
         
        
            
            
            
                
                ▋▌▅▅▇▊▊▉▋▉▇ ▋▊▌▌▆▌▄▊ ▆▅▌ ▇▄▇▆▉▅ ▅▊▇█▌▊ ▄▉ ▌▉▄▌▆▇▍ ▆▊ ▊▄▊▆█ ▊▆▄ ▉▉▌█▅▌ ▅▄█ █▅▅▌▍▄▌ ▆▇▆▄▌ ▍▋▍▄▇▊▆▌, ▍▊▄▅ █▆▄▆ ▄▊▋▍▋▋▍▌▅▋ ▋▍ ▌▍▅ `█` ▆▅▉ ▋▍ ▇▋▆▌▅▉▋▅ ▄█ ▊▍▉▅ ▋▉▄▅▅▌▅▍▉ ▌▆▄▍
                
                
                
                
             
         
        
        
            
            
            
                
                update tech tree script for isSelected opacity
                
                
                
                
             
         
        
            
            
            
                
                - Prevent tiger reacting overly aggressively to fire
- Simplify fsm
                
                
                
                
             
         
        
            
            
            
                
                Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
                
                
                
                
             
         
        
            
            
            
                
                merge fron crafting_update
                
                
                
                
             
         
        
            
            
            
                
                Setup all meat prefabs
Setup BBQ cooking visuals
                
                
                
                
             
         
        
            
            
            
                
                Experiment for with other fire reactions to find most intuitive one
                
                
                
                
             
         
        
            
            
            
                
                move lock icon to top left on the tree
                
                
                
                
             
         
        
            
            
            
                
                Added Bee Grenade Glass Gibs
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo
- also index packet logging messages - makes it easier to sort out order of things in editor logs
Seems the simpler thing to do for now.
Tests: played back staging demo - much less error spam
                
                
                
                
             
         
        
            
            
            
                
                More consistent fire reaction
                
                
                
                
             
         
        
            
            
            
                
                Additional server-side pie consume check.
Pie entity bounds fix.
                
                
                
                
             
         
        
            
            
            
                
                Created Place Holder Bee Grenade Icon
                
                
                
                
             
         
        
        
            
            
            
                
                merge from tugboat_sinking_parenting_fix
                
                
                
                
             
         
        
            
            
            
                
                fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
                
                
                
                
             
         
        
            
            
            
                
                setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
                
                
                
                
             
         
        
            
            
            
                
                Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
                
                
                
                
             
         
        
            
            
            
                
                - Fix tiger giving up on stealth to charge as soon as the player climbs on something
- Fix tiger responding very differently to same player actions when the player is standing on something
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update