reporust_rebootcancel

116,366 Commits over 3,987 Days - 1.22cph!

11 Months Ago
merge from bradley_scientists
11 Months Ago
merge from save248
11 Months Ago
restoring 95312
11 Months Ago
many bugfixes and balance
11 Months Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
11 Months Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
11 Months Ago
Added prevent movement volumes to all crane staircases
11 Months Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
11 Months Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
11 Months Ago
Add a convar to toggle LOS detection methods
11 Months Ago
harbor 2 s2p
11 Months Ago
added missing fishing net collider to harbor2 floating containers area
11 Months Ago
Remove unnecessary list newing Remove a debug.log
11 Months Ago
s2p all
11 Months Ago
tweaked albedo for better lod popping
11 Months Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
11 Months Ago
updated collision to fit the model
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
removed erroneous screen mesh, set cctv desk to world layer
11 Months Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
11 Months Ago
resized cctv controls texture to 1024
11 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
11 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
11 Months Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
11 Months Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
11 Months Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
11 Months Ago
enabled read/write on the sat tube convex mesh environment volumes
11 Months Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
11 Months Ago
Added environment volumes to portacabins to prevent snowy props in them
11 Months Ago
fixed floating barrel in small rig
11 Months Ago
Reverted mesh lod changes :)
11 Months Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
11 Months Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
11 Months Ago
Codegen
11 Months Ago
Added boolean to allow cargo to dock to any harbor that it comes across
11 Months Ago
subtracting 95312 merge from save248 - critial error on joining world
11 Months Ago
▍▇▌ ▉▋▅▆▆▇ ▄▊▍▍▌ ▍▉▊▌▊
11 Months Ago
Allow repeat docking command
11 Months Ago
Added debug commands to dump cargo current state
11 Months Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
11 Months Ago
command to print harbor indexes and positions
11 Months Ago
GetNextPathPosition NRE fix
11 Months Ago
▊▌█ ▍▇▊▍▆▌▊▌▉ ▋▊▉▄▉█▇█ █▋█ ▄▄▆▊▇ ▄▍▍▅ ▍▊▇ ▌▅▍▍▌
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
some weird meta remove
11 Months Ago
balance
11 Months Ago
merge from save248
11 Months Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.